/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.steer.behaviors; import com.badlogic.gdx.ai.steer.GroupBehavior; import com.badlogic.gdx.ai.steer.Limiter; import com.badlogic.gdx.ai.steer.Proximity; import com.badlogic.gdx.ai.steer.Proximity.ProximityCallback; import com.badlogic.gdx.ai.steer.Steerable; import com.badlogic.gdx.ai.steer.SteeringAcceleration; import com.badlogic.gdx.math.Vector; /** {@code Cohesion} is a group behavior producing a linear acceleration that attempts to move the agent towards the center of mass * of the agents in its immediate area defined by the given {@link Proximity}. The acceleration is calculated by first iterating * through all the neighbors and averaging their position vectors. This gives us the center of mass of the neighbors, the place * the agents wants to get to, so it seeks to that position. * <p> * A sheep running after its flock is demonstrating cohesive behavior. Use this behavior to keep a group of agents together. * * @param <T> Type of vector, either 2D or 3D, implementing the {@link Vector} interface * * @author davebaol */ public class Cohesion<T extends Vector<T>> extends GroupBehavior<T> implements ProximityCallback<T> { private T centerOfMass; /** Creates a {@code Cohesion} for the specified owner and proximity. * @param owner the owner of this behavior. * @param proximity the proximity to detect the owner's neighbors */ public Cohesion (Steerable<T> owner, Proximity<T> proximity) { super(owner, proximity); } @Override protected SteeringAcceleration<T> calculateRealSteering (SteeringAcceleration<T> steering) { steering.setZero(); centerOfMass = steering.linear; int neighborCount = proximity.findNeighbors(this); if (neighborCount > 0) { // The center of mass is the average of the sum of positions centerOfMass.scl(1f / neighborCount); // Now seek towards that position. centerOfMass.sub(owner.getPosition()).nor().scl(getActualLimiter().getMaxLinearAcceleration()); } return steering; } @Override public boolean reportNeighbor (Steerable<T> neighbor) { // Accumulate neighbor position centerOfMass.add(neighbor.getPosition()); return true; } // // Setters overridden in order to fix the correct return type for chaining // @Override public Cohesion<T> setOwner (Steerable<T> owner) { this.owner = owner; return this; } @Override public Cohesion<T> setEnabled (boolean enabled) { this.enabled = enabled; return this; } /** Sets the limiter of this steering behavior. The given limiter must at least take care of the maximum linear acceleration. * @return this behavior for chaining. */ @Override public Cohesion<T> setLimiter (Limiter limiter) { this.limiter = limiter; return this; } }