/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.fma; import com.badlogic.gdx.ai.utils.Location; import com.badlogic.gdx.math.Vector; /** Game characters coordinated by a {@link Formation} must implement this interface. Any {@code FormationMember} has a target * location which is the place where it should be in order to stay in formation. This target location is calculated by the * formation itself. * * @param <T> Type of vector, either 2D or 3D, implementing the {@link Vector} interface * * @author davebaol */ public interface FormationMember<T extends Vector<T>> { /** Returns the target location of this formation member. */ public Location<T> getTargetLocation (); }