/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.ai.tests.btree.tests;
import java.io.Reader;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.ai.btree.BehaviorTree;
import com.badlogic.gdx.ai.btree.utils.BehaviorTreeParser;
import com.badlogic.gdx.ai.tests.btree.BehaviorTreeTestBase;
import com.badlogic.gdx.ai.tests.btree.BehaviorTreeViewer;
import com.badlogic.gdx.ai.tests.btree.dog.Dog;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.utils.StreamUtils;
/** A simple test to demonstrate behavior tree parsing.
*
* @author implicit-invocation
* @author davebaol */
public class ParseTreeTest extends BehaviorTreeTestBase {
private BehaviorTreeViewer<?> treeViewer;
public ParseTreeTest () {
super("Parse Tree");
}
@Override
public Actor createActor (Skin skin) {
Reader reader = null;
try {
reader = Gdx.files.internal("data/dog.tree").reader();
BehaviorTreeParser<Dog> parser = new BehaviorTreeParser<Dog>(BehaviorTreeParser.DEBUG_HIGH);
BehaviorTree<Dog> tree = parser.parse(reader, new Dog("Buddy"));
treeViewer = createTreeViewer(tree.getObject().name, tree, true, skin);
return new ScrollPane(treeViewer, skin);
} finally {
StreamUtils.closeQuietly(reader);
}
}
}