/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.ai.tests.steer.box2d.tests;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.ai.steer.behaviors.Seek;
import com.badlogic.gdx.ai.tests.SteeringBehaviorsTest;
import com.badlogic.gdx.ai.tests.steer.box2d.Box2dSteeringEntity;
import com.badlogic.gdx.ai.tests.steer.box2d.Box2dSteeringTest;
import com.badlogic.gdx.ai.tests.steer.box2d.Box2dTargetInputProcessor;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
/** A class to test and experiment with the {@link Seek} behavior.
*
* @autor davebaol */
public class Box2dSeekTest extends Box2dSteeringTest {
Box2dSteeringEntity character;
Box2dSteeringEntity target;
private Batch spriteBatch;
public Box2dSeekTest (SteeringBehaviorsTest container) {
super(container, "Seek");
}
@Override
public void create () {
super.create();
spriteBatch = new SpriteBatch();
// Create character
character = createSteeringEntity(world, container.greenFish);
character.setMaxLinearSpeed(5);
character.setMaxLinearAcceleration(10);
// Create target
target = createSteeringEntity(world, container.target);
markAsSensor(target);
inputProcessor = new Box2dTargetInputProcessor(target);
// Create character's steering behavior
final Seek<Vector2> seekSB = new Seek<Vector2>(character, target);
character.setSteeringBehavior(seekSB);
Table detailTable = new Table(container.skin);
detailTable.row();
addMaxLinearAccelerationController(detailTable, character, 0, 200, 1);
detailTable.row();
addSeparator(detailTable);
detailTable.row();
addMaxLinearSpeedController(detailTable, character, 0, 30, .5f);
detailWindow = createDetailWindow(detailTable);
}
@Override
public void update () {
super.update();
// Update the character
character.update(Gdx.graphics.getDeltaTime());
}
@Override
public void draw () {
// Draw the character and the target
spriteBatch.begin();
character.draw(spriteBatch);
target.draw(spriteBatch);
spriteBatch.end();
}
@Override
public void dispose () {
super.dispose();
spriteBatch.dispose();
}
}