/*
* Firetweet - Twitter client for Android
*
* Copyright (C) 2012-2014 Mariotaku Lee <mariotaku.lee@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.getlantern.firetweet.animation;
import android.graphics.Camera;
import android.graphics.Color;
import android.graphics.Matrix;
import android.view.animation.Animation;
import android.view.animation.Transformation;
/**
* An animation that rotates the view on the Y axis between two specified
* angles. This animation also adds a translation on the Z axis (depth) to
* improve the effect.
*/
public class Rotate3dAnimation extends Animation {
private final float mFromDegrees;
private final float mToDegrees;
private final float mCenterX;
private final float mCenterY;
private final float mDepthZ;
private final boolean mReverse;
private Camera mCamera;
private int mWidth;
private int mHeight;
/**
* Creates a new 3D rotation on the Y axis. The rotation is defined by its
* start angle and its end angle. Both angles are in degrees. The rotation
* is performed around a center point on the 2D space, definied by a pair of
* X and Y coordinates, called centerX and centerY. When the animation
* starts, a translation on the Z axis (depth) is performed. The length of
* the translation can be specified, as well as whether the translation
* should be reversed in time.
*
* @param fromDegrees the start angle of the 3D rotation
* @param toDegrees the end angle of the 3D rotation
* @param centerX the X center of the 3D rotation
* @param centerY the Y center of the 3D rotation
* @param reverse true if the translation should be reversed, false
* otherwise
*/
public Rotate3dAnimation(final float fromDegrees, final float toDegrees, final float centerX, final float centerY,
final float depthZ, final boolean reverse) {
super.setBackgroundColor(Color.WHITE);
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mCenterX = centerX;
mCenterY = centerY;
mDepthZ = depthZ;
mReverse = reverse;
}
@Override
public void initialize(final int width, final int height, final int parentWidth, final int parentHeight) {
super.setBackgroundColor(Color.WHITE);
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
mWidth = width;
mHeight = height;
}
@Override
protected void applyTransformation(final float interpolatedTime, final Transformation t) {
if (mCamera == null) return;
super.setBackgroundColor(Color.WHITE);
final float fromDegrees = mFromDegrees;
final float degrees = fromDegrees + (mToDegrees - fromDegrees) * interpolatedTime;
final float centerX = mCenterX * mWidth;
final float centerY = mCenterY * mHeight;
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
camera.save();
if (mReverse) {
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
} else {
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
}
camera.rotateX(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}