/* This file is part of Eternity II Editor. * * Eternity II Editor is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Eternity II Editor is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Eternity II Editor. If not, see <http://www.gnu.org/licenses/>. * * Eternity II Editor project is hosted on SourceForge: * http://sourceforge.net/projects/eternityii/ * and maintained by Yannick Kirschhoffer <alcibiade@alcibiade.org> */ package org.alcibiade.eternity.editor.solver.swap; import org.alcibiade.eternity.editor.model.GridModel; import org.alcibiade.eternity.editor.model.QuadModel; import org.alcibiade.eternity.editor.solver.ClusterManager; /** * Extends MkII weight adaptation step by ponderating pieces according to their * respective fitness in the selected spot. This tends to make the MkIII * validation obsolete, that's why it extends MkII. */ public class WeightedRandomMkV extends WeightedRandomMkII { @SuppressWarnings("unused") private void weightStats(String message, WeightMatrix weights) { long weightMax = Long.MIN_VALUE; long weightMin = Long.MAX_VALUE; for (long weight : weights) { if (weight < weightMin) { weightMin = weight; } if (weight > weightMax) { weightMax = weight; } } clusterManager.logMessage("%s: Weight values %d -> %d", message, weightMin, weightMax); } public WeightedRandomMkV(GridModel grid, GridModel solutionGrid, ClusterManager clusterManager) { super(grid, solutionGrid, clusterManager); } @Override public String getSolverName() { return "WeightedRandomMkV Solver $Revision: 206 $"; } @Override protected void adaptWeights(GridModel grid, WeightMatrix weights, int firstSelection) { super.adaptWeights(grid, weights, firstSelection); int positions = grid.getSize() * grid.getSize(); QuadModel missing = grid.getMissingQuad(firstSelection); for (int index = 0; index < positions; index++) { QuadModel quad = grid.getQuad(index); int degrees = missing.matchDegrees(quad); weights.setWeight(index, weights.getWeight(index) * (1 + degrees * degrees)); } } }