/* This file is part of Eternity II Editor. * * Eternity II Editor is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Eternity II Editor is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Eternity II Editor. If not, see <http://www.gnu.org/licenses/>. * * Eternity II Editor project is hosted on SourceForge: * http://sourceforge.net/projects/eternityii/ * and maintained by Yannick Kirschhoffer <alcibiade@alcibiade.org> */ package org.alcibiade.eternity.editor.solver.path; public class AnglePath extends StaticPathProvider { @Override protected int[] buildPath(int gsize) { int offs = 0; int positions = gsize * gsize; int[] result = new int[positions]; for (int i = 0; i < gsize; i++) { for (int x = 0; x < gsize - i; x++) { result[offs++] = i + (gsize - 1 - x) * gsize; } for (int x = 1; x < gsize - i; x++) { result[offs++] = i + x + i * gsize; } } return result; } }