/* This file is part of Eternity II Editor.
*
* Eternity II Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Eternity II Editor is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Eternity II Editor. If not, see <http://www.gnu.org/licenses/>.
*
* Eternity II Editor project is hosted on SourceForge:
* http://sourceforge.net/projects/eternityii/
* and maintained by Yannick Kirschhoffer <alcibiade@alcibiade.org>
*/
package org.alcibiade.eternity.editor.solver.path;
import org.alcibiade.eternity.editor.model.GridModel;
public class LinearPath implements PathProvider {
@Override
public int getNextPathIndex(GridModel pieces, GridModel grid) {
int result = -1;
int gsize = grid.getSize();
int positions = gsize * gsize;
for (int i = 0; result < 0 && i < positions; i++) {
if (grid.getQuad(i).isClear()) {
result = i;
}
}
assert result != -1;
return result;
}
}