/* This file is part of Eternity II Editor.
*
* Eternity II Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Eternity II Editor is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Eternity II Editor. If not, see <http://www.gnu.org/licenses/>.
*
* Eternity II Editor project is hosted on SourceForge:
* http://sourceforge.net/projects/eternityii/
* and maintained by Yannick Kirschhoffer <alcibiade@alcibiade.org>
*/
package org.alcibiade.eternity.editor.solver.path;
public class CirclesPath extends StaticPathProvider {
@Override
protected int[] buildPath(int gsize) {
int positions = gsize * gsize;
int[] result = new int[positions];
int offset = 0;
for (int rad = 2 * gsize; rad >= 0; rad--) {
for (int x = 0; x < gsize; x++) {
for (int y = 0; y < gsize; y++) {
int dist4 = Math.abs(x - gsize / 2) + Math.abs(y - gsize / 2);
if (dist4 == rad) {
result[offset++] = x + y * gsize;
}
}
}
}
return result;
}
}