/* This file is part of Eternity II Editor. * * Eternity II Editor is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Eternity II Editor is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Eternity II Editor. If not, see <http://www.gnu.org/licenses/>. * * Eternity II Editor project is hosted on SourceForge: * http://sourceforge.net/projects/eternityii/ * and maintained by Yannick Kirschhoffer <alcibiade@alcibiade.org> */ package org.alcibiade.eternity.editor.solver.path; public class CirclesPath extends StaticPathProvider { @Override protected int[] buildPath(int gsize) { int positions = gsize * gsize; int[] result = new int[positions]; int offset = 0; for (int rad = 2 * gsize; rad >= 0; rad--) { for (int x = 0; x < gsize; x++) { for (int y = 0; y < gsize; y++) { int dist4 = Math.abs(x - gsize / 2) + Math.abs(y - gsize / 2); if (dist4 == rad) { result[offset++] = x + y * gsize; } } } } return result; } }