/* This file is part of Eternity II Editor.
*
* Eternity II Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Eternity II Editor is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Eternity II Editor. If not, see <http://www.gnu.org/licenses/>.
*
* Eternity II Editor project is hosted on SourceForge:
* http://sourceforge.net/projects/eternityii/
* and maintained by Yannick Kirschhoffer <alcibiade@alcibiade.org>
*/
package org.alcibiade.eternity.editor.solver.path;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import org.alcibiade.eternity.editor.solver.RandomFactory;
public class RandomPath extends StaticPathProvider {
private long seed = System.currentTimeMillis();
@Override
protected int[] buildPath(int gsize) {
int positions = gsize * gsize;
int[] result = new int[positions];
List<Integer> pool = new ArrayList<Integer>();
Random rand = RandomFactory.getRandom(seed);
for (int i = 0; i < positions; i++) {
pool.add(i);
}
int offset = 0;
while (pool.size() > 0) {
int r = rand.nextInt(pool.size());
Integer ix = pool.get(r);
pool.remove(r);
result[offset++] = ix;
}
return result;
}
}