/* This file is part of Eternity II Editor. * * Eternity II Editor is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Eternity II Editor is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Eternity II Editor. If not, see <http://www.gnu.org/licenses/>. * * Eternity II Editor project is hosted on SourceForge: * http://sourceforge.net/projects/eternityii/ * and maintained by Yannick Kirschhoffer <alcibiade@alcibiade.org> */ package org.alcibiade.eternity.editor.solver.path; import java.util.ArrayList; import java.util.List; import java.util.Random; import org.alcibiade.eternity.editor.solver.RandomFactory; public class RandomPath extends StaticPathProvider { private long seed = System.currentTimeMillis(); @Override protected int[] buildPath(int gsize) { int positions = gsize * gsize; int[] result = new int[positions]; List<Integer> pool = new ArrayList<Integer>(); Random rand = RandomFactory.getRandom(seed); for (int i = 0; i < positions; i++) { pool.add(i); } int offset = 0; while (pool.size() > 0) { int r = rand.nextInt(pool.size()); Integer ix = pool.get(r); pool.remove(r); result[offset++] = ix; } return result; } }