/** * Copyright (c) 2011-2015, SpaceToad and the BuildCraft Team * http://www.mod-buildcraft.com * <p/> * BuildCraft is distributed under the terms of the Minecraft Mod Public * License 1.0, or MMPL. Please check the contents of the license located in * http://www.mod-buildcraft.com/MMPL-1.0.txt */ package buildcraft.factory; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import buildcraft.api.tools.IToolWrench; import buildcraft.core.lib.block.BlockBuildCraft; public class BlockPump extends BlockBuildCraft { public BlockPump() { super(Material.iron); } @Override public TileEntity createNewTileEntity(World world, int metadata) { return new TilePump(); } @Override public boolean onBlockActivated(World world, int i, int j, int k, EntityPlayer entityplayer, int par6, float par7, float par8, float par9) { if (super.onBlockActivated(world, i, j, k, entityplayer, par6, par7, par8, par9)) { return true; } TileEntity tile = world.getTileEntity(i, j, k); if (tile instanceof TilePump) { TilePump pump = (TilePump) tile; // Drop through if the player is sneaking if (entityplayer.isSneaking()) { return false; } // Restart the quarry if its a wrench Item equipped = entityplayer.getCurrentEquippedItem() != null ? entityplayer.getCurrentEquippedItem().getItem() : null; if (equipped instanceof IToolWrench && ((IToolWrench) equipped).canWrench(entityplayer, i, j, k)) { pump.tank.reset(); pump.rebuildQueue(); ((IToolWrench) equipped).wrenchUsed(entityplayer, i, j, k); return true; } } return false; } @Override public void onNeighborBlockChange(World world, int x, int y, int z, Block block) { super.onNeighborBlockChange(world, x, y, z, block); TileEntity tile = world.getTileEntity(x, y, z); if (tile instanceof TilePump) { ((TilePump) tile).onNeighborBlockChange(block); } } @Override public int getLightValue(IBlockAccess world, int x, int y, int z) { return 1; } }