/** * Copyright (c) 2011-2015, SpaceToad and the BuildCraft Team * http://www.mod-buildcraft.com * <p/> * BuildCraft is distributed under the terms of the Minecraft Mod Public * License 1.0, or MMPL. Please check the contents of the license located in * http://www.mod-buildcraft.com/MMPL-1.0.txt */ package buildcraft.core.lib.render; import net.minecraft.util.IIcon; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import buildcraft.api.core.render.ITextureStateManager; /* * This class moves texture management from PipeRenderState * to be filled while rendering as efficient as possible */ @SideOnly(Side.CLIENT) public final class TextureStateManager implements ITextureStateManager { private IIcon currentTexture; private IIcon[] textureArray; private IIcon[] textureArrayCache; public TextureStateManager(IIcon placeholder) { currentTexture = placeholder; textureArrayCache = new IIcon[6]; } public IIcon[] popArray() { textureArray = textureArrayCache; return textureArrayCache; //Thread safety. Seriously. } public void pushArray() { textureArray = null; } public IIcon getTexture() { return currentTexture; } public IIcon[] getTextureArray() { return textureArray; } public boolean isSided() { return textureArray != null; } public void set(IIcon icon) { currentTexture = icon; } }