/** * Copyright (c) 2011-2015, SpaceToad and the BuildCraft Team * http://www.mod-buildcraft.com * <p/> * BuildCraft is distributed under the terms of the Minecraft Mod Public * License 1.0, or MMPL. Please check the contents of the license located in * http://www.mod-buildcraft.com/MMPL-1.0.txt */ package buildcraft.core.lib.render; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.particle.EntityFX; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraftforge.fluids.IFluidBlock; @SideOnly(Side.CLIENT) public class EntityDropParticleFX extends EntityFX { /** * The height of the current bob */ private int bobTimer; public EntityDropParticleFX(World world, double x, double y, double z, float particleRed, float particleGreen, float particleBlue) { super(world, x, y, z, 0.0D, 0.0D, 0.0D); this.motionX = this.motionY = this.motionZ = 0.0D; // if (par8Material == Material.water) // { // this.particleRed = 0.0F; // this.particleGreen = 0.0F; // this.particleBlue = 1.0F; // } // else // { // this.particleRed = 1.0F; // this.particleGreen = 0.0F; // this.particleBlue = 0.0F; // } this.particleRed = particleRed; this.particleGreen = particleGreen; this.particleBlue = particleBlue; this.setParticleTextureIndex(113); this.setSize(0.01F, 0.01F); this.particleGravity = 0.06F; this.bobTimer = 40; this.particleMaxAge = (int) (64.0D / (Math.random() * 0.8D + 0.2D)); this.motionX = this.motionY = this.motionZ = 0.0D; } /** * Called to update the entity's position/logic. */ @Override public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; this.motionY -= this.particleGravity; if (this.bobTimer-- > 0) { this.motionX *= 0.02D; this.motionY *= 0.02D; this.motionZ *= 0.02D; this.setParticleTextureIndex(113); } else { this.setParticleTextureIndex(112); } this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.9800000190734863D; this.motionY *= 0.9800000190734863D; this.motionZ *= 0.9800000190734863D; if (this.particleMaxAge-- <= 0) { this.setDead(); } if (this.onGround) { this.setParticleTextureIndex(114); this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } int x = MathHelper.floor_double(this.posX); int y = MathHelper.floor_double(this.posY); int z = MathHelper.floor_double(this.posZ); Block block = worldObj.getBlock(x, y, z); Material material = block.getMaterial(); if ((material.isLiquid() || material.isSolid()) && block instanceof IFluidBlock) { double d0 = MathHelper.floor_double(this.posY) + 1 - ((IFluidBlock) block) .getFilledPercentage(worldObj, x, y, z); if (this.posY < d0) { this.setDead(); } } } }