/*
* Copyright 2013-2016 consulo.io
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package consulo.unity3d.run.debugger;
import java.io.IOException;
import java.net.DatagramPacket;
import java.net.MulticastSocket;
import java.net.NetworkInterface;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
/**
* @author VISTALL
* @since 10.11.14
*/
public class UnityUdpThread extends Thread
{
private static final Pattern ourPacketPattern = Pattern.compile("\\[IP\\] (?<ip>.*) \\[Port\\] (?<port>.*) \\[Flags\\] (?<flags>.*)" +
" \\[Guid\\] (?<guid>.*) \\[EditorId\\] (?<editorid>.*) \\[Version\\] (?<version>.*)" +
" \\[Id\\] (?<id>[^:]+)(:(?<debuggerPort>\\d+))? \\[Debug\\] (?<debug>.*)");
private static final ThreadGroup ourThreadGroup = new ThreadGroup("Unity Player Service Thread Group");
private final UnityPlayerService myService;
private final MulticastSocket myServerSocket;
private boolean myFinished;
public UnityUdpThread(UnityPlayerService service, MulticastSocket serverSocket, int port, NetworkInterface networkInterface)
{
super(ourThreadGroup, String.format("Port: %d, NetworkInterface: %s", port, networkInterface.getDisplayName()));
myServerSocket = serverSocket;
setPriority(MIN_PRIORITY);
myService = service;
}
@Override
public void run()
{
byte[] receiveData = new byte[1024];
while(!myFinished)
{
try
{
DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length);
myServerSocket.receive(receivePacket);
String sentence = new String(receivePacket.getData());
Matcher matcher = ourPacketPattern.matcher(sentence);
if(!matcher.find())
{
continue;
}
UnityPlayer player = new UnityPlayer(matcher);
myService.addPlayer(player);
}
catch(IOException ignored)
{
}
finally
{
try
{
Thread.sleep(1000L);
}
catch(InterruptedException ignored)
{
}
}
}
}
public void dispose()
{
myFinished = true;
myServerSocket.close();
}
}