/*
* Copyright 2013-2016 consulo.io
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package consulo.unity3d.shaderlab.lang.psi;
import com.intellij.psi.tree.IElementType;
import consulo.psi.tree.ElementTypeAsPsiFactory;
import consulo.unity3d.shaderlab.lang.ShaderLabLanguage;
/**
* @author VISTALL
* @since 08.05.2015
*/
public interface ShaderLabElements
{
IElementType SHADER_DEF = ShaderLabStubElements.SHADER_DEF;
IElementType PROPERTY_LIST = new ElementTypeAsPsiFactory("PROPERTY_LIST", ShaderLabLanguage.INSTANCE, ShaderPropertyList.class);
IElementType PROPERTY = new ElementTypeAsPsiFactory("PROPERTY", ShaderLabLanguage.INSTANCE, ShaderPropertyElement.class);
IElementType PROPERTY_TYPE = new ElementTypeAsPsiFactory("PROPERTY_TYPE", ShaderLabLanguage.INSTANCE, ShaderPropertyTypeElement.class);
IElementType PROPERTY_VALUE = new ElementTypeAsPsiFactory("PROPERTY_VALUE", ShaderLabLanguage.INSTANCE, ShaderPropertyValue.class);
IElementType PROPERTY_ATTRIBUTE = new ElementTypeAsPsiFactory("PROPERTY_ATTRIBUTE", ShaderLabLanguage.INSTANCE, ShaderPropertyAttribute.class);
IElementType PROPERTY_OPTION = new ElementTypeAsPsiFactory("PROPERTY_OPTION", ShaderLabLanguage.INSTANCE, ShaderPropertyOption.class);
IElementType REFERENCE = new ElementTypeAsPsiFactory("REFERENCE", ShaderLabLanguage.INSTANCE, ShaderReference.class);
IElementType TAG_LIST = new ElementTypeAsPsiFactory("TAG_LIST", ShaderLabLanguage.INSTANCE, ShaderTagList.class);
IElementType TAG = new ElementTypeAsPsiFactory("TAG", ShaderLabLanguage.INSTANCE, ShaderTag.class);
IElementType MATERIAL = new ElementTypeAsPsiFactory("MATERIAL", ShaderLabLanguage.INSTANCE, ShaderCompositeCommand.class);
IElementType FOG = new ElementTypeAsPsiFactory("FOG", ShaderLabLanguage.INSTANCE, ShaderCompositeCommand.class);
IElementType PASS = new ElementTypeAsPsiFactory("PASS", ShaderLabLanguage.INSTANCE, ShaderCompositeCommand.class);
IElementType SUB_SHADER = new ElementTypeAsPsiFactory("SUB_SHADER", ShaderLabLanguage.INSTANCE, ShaderCompositeCommand.class);
IElementType SIMPLE_VALUE = new ElementTypeAsPsiFactory("SIMPLE_VALUE", ShaderLabLanguage.INSTANCE, ShaderSimpleValue.class);
IElementType PAIR_VALUE = new ElementTypeAsPsiFactory("PAIR_VALUE", ShaderLabLanguage.INSTANCE, ShaderPairValue.class);
IElementType SET_TEXTURE = new ElementTypeAsPsiFactory("SET_TEXTURE", ShaderLabLanguage.INSTANCE, ShaderSetTexture.class);
IElementType CG_SHADER = new ElementTypeAsPsiFactory("CG_SHADER", ShaderLabLanguage.INSTANCE, ShaderCGScript.class);
}