/*
* Copyright 2013-2016 consulo.io
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package consulo.unity3d.run.debugger;
import java.util.Collection;
import java.util.Collections;
import org.jetbrains.annotations.Nls;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import com.intellij.openapi.options.Configurable;
import com.intellij.util.xmlb.XmlSerializerUtil;
import com.intellij.util.xmlb.annotations.Attribute;
import com.intellij.xdebugger.impl.settings.XDebuggerSettingManagerImpl;
import com.intellij.xdebugger.settings.DebuggerSettingsCategory;
import com.intellij.xdebugger.settings.XDebuggerSettings;
import consulo.annotations.DeprecationInfo;
import consulo.options.SimpleConfigurableByProperties;
import consulo.ui.CheckBox;
import consulo.ui.Component;
import consulo.ui.Components;
import consulo.ui.Layouts;
import consulo.ui.RequiredUIAccess;
import consulo.ui.VerticalLayout;
import consulo.unity3d.Unity3dBundle;
/**
* @author VISTALL
* @since 24.07.2015
*/
@Deprecated
@DeprecationInfo("Old attach settings, will be dropped with old attach")
public class Unity3dDebuggerSettings extends XDebuggerSettings<Unity3dDebuggerSettings>
{
private static class OurConfigurable extends SimpleConfigurableByProperties implements Configurable
{
@Nls
@Override
public String getDisplayName()
{
return "Unity3D";
}
@RequiredUIAccess
@NotNull
@Override
protected Component createLayout(PropertyBuilder propertyBuilder)
{
Unity3dDebuggerSettings settings = XDebuggerSettingManagerImpl.getInstanceImpl().getSettings(Unity3dDebuggerSettings.class);
VerticalLayout layout = Layouts.vertical();
CheckBox attachToSingleCheckBox = Components.checkBox(Unity3dBundle.message("attach.to.single.process.without.dialog.box"));
layout.add(attachToSingleCheckBox);
propertyBuilder.add(attachToSingleCheckBox, settings::isAttachToSingleProcessWithoutDialog,
settings::setAttachToSingleProcessWithoutDialog);
return layout;
}
}
@Attribute("attach-to-single-process-without-dialog")
public boolean myAttachToSingleProcessWithoutDialog;
public Unity3dDebuggerSettings()
{
super("unity3d");
}
public void setAttachToSingleProcessWithoutDialog(boolean attachToSingleProcessWithoutDialog)
{
myAttachToSingleProcessWithoutDialog = attachToSingleProcessWithoutDialog;
}
public boolean isAttachToSingleProcessWithoutDialog()
{
return myAttachToSingleProcessWithoutDialog;
}
@NotNull
@Override
public Collection<? extends Configurable> createConfigurables(@NotNull DebuggerSettingsCategory category)
{
if(category == DebuggerSettingsCategory.GENERAL)
{
return Collections.singletonList(new OurConfigurable());
}
return super.createConfigurables(category);
}
@Nullable
@Override
public Unity3dDebuggerSettings getState()
{
return this;
}
@Override
public void loadState(Unity3dDebuggerSettings state)
{
XmlSerializerUtil.copyBean(state, this);
}
}