/*
* Copyright 2013-2016 consulo.io
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package consulo.unity3d.shaderlab.lang.psi.light;
import org.jetbrains.annotations.NonNls;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import com.intellij.openapi.project.Project;
import com.intellij.psi.PsiElement;
import com.intellij.psi.PsiManager;
import com.intellij.psi.impl.light.LightElement;
import com.intellij.util.IncorrectOperationException;
import consulo.unity3d.shaderlab.lang.ShaderLabLanguage;
import consulo.unity3d.shaderlab.lang.psi.ShaderProperty;
import consulo.unity3d.shaderlab.lang.psi.ShaderPropertyType;
import consulo.unity3d.shaderlab.lang.psi.ShaderPropertyValue;
/**
* @author VISTALL
* @since 09.05.2015
*/
public class LightShaderProperty extends LightElement implements ShaderProperty
{
private String myName;
private LightShaderPropertyType myType;
public LightShaderProperty(@NotNull Project project, @NotNull String name, @NotNull String type)
{
super(PsiManager.getInstance(project), ShaderLabLanguage.INSTANCE);
myName = name;
myType = new LightShaderPropertyType(project, type);
}
@Override
public String toString()
{
return getClass().getSimpleName() + ":" + myName;
}
@Override
public String getName()
{
return myName;
}
@Nullable
@Override
public PsiElement getNameIdentifier()
{
return null;
}
@Override
public PsiElement setName(@NonNls @NotNull String name) throws IncorrectOperationException
{
return null;
}
@Nullable
@Override
public ShaderPropertyType getType()
{
return myType;
}
@Nullable
@Override
public ShaderPropertyValue getValue()
{
return null;
}
}