/*
* Copyright 2013-2016 consulo.io
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package consulo.unity3d.shaderlab.lang.psi;
import com.intellij.psi.TokenType;
import com.intellij.psi.tree.IElementType;
import consulo.unity3d.shaderlab.lang.ShaderLabLanguage;
/**
* @author VISTALL
* @since 08.05.2015
*/
public interface ShaderLabTokens extends TokenType
{
IElementType IDENTIFIER = new IElementType("IDENTIFIER", ShaderLabLanguage.INSTANCE);
IElementType LINE_COMMENT = new IElementType("LINE_COMMENT", ShaderLabLanguage.INSTANCE);
IElementType BLOCK_COMMENT = new IElementType("BLOCK_COMMENT", ShaderLabLanguage.INSTANCE);
IElementType INTEGER_LITERAL = new IElementType("INTEGER_LITERAL", ShaderLabLanguage.INSTANCE);
IElementType STRING_LITERAL = new IElementType("STRING_LITERAL", ShaderLabLanguage.INSTANCE);
IElementType COMMA = new IElementType("COMMA", ShaderLabLanguage.INSTANCE);
IElementType LBRACE = new IElementType("LBRACE", ShaderLabLanguage.INSTANCE);
IElementType RBRACE = new IElementType("RBRACE", ShaderLabLanguage.INSTANCE);
IElementType EQ = new IElementType("EQ", ShaderLabLanguage.INSTANCE);
IElementType LPAR = new IElementType("LPAR", ShaderLabLanguage.INSTANCE);
IElementType RPAR = new IElementType("RPAR", ShaderLabLanguage.INSTANCE);
IElementType LBRACKET = new IElementType("LBRACKET", ShaderLabLanguage.INSTANCE);
IElementType RBRACKET = new IElementType("RBRACKET", ShaderLabLanguage.INSTANCE);
IElementType CGPROGRAM_KEYWORD = new IElementType("CGPROGRAM_KEYWORD", ShaderLabLanguage.INSTANCE);
IElementType CGINCLUDE_KEYWORD = new IElementType("CGINCLUDE_KEYWORD", ShaderLabLanguage.INSTANCE);
IElementType ENDCG_KEYWORD = new IElementType("ENDCG_KEYWORD", ShaderLabLanguage.INSTANCE);
IElementType SHADERSCRIPT = new IElementType("SHADERSCRIPT", ShaderLabLanguage.INSTANCE);
}