/* * Copyright 2013-2016 consulo.io * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package consulo.unity3d.shaderlab.lang.psi; import com.intellij.psi.TokenType; import com.intellij.psi.tree.IElementType; import consulo.unity3d.shaderlab.lang.ShaderLabLanguage; /** * @author VISTALL * @since 08.05.2015 */ public interface ShaderLabTokens extends TokenType { IElementType IDENTIFIER = new IElementType("IDENTIFIER", ShaderLabLanguage.INSTANCE); IElementType LINE_COMMENT = new IElementType("LINE_COMMENT", ShaderLabLanguage.INSTANCE); IElementType BLOCK_COMMENT = new IElementType("BLOCK_COMMENT", ShaderLabLanguage.INSTANCE); IElementType INTEGER_LITERAL = new IElementType("INTEGER_LITERAL", ShaderLabLanguage.INSTANCE); IElementType STRING_LITERAL = new IElementType("STRING_LITERAL", ShaderLabLanguage.INSTANCE); IElementType COMMA = new IElementType("COMMA", ShaderLabLanguage.INSTANCE); IElementType LBRACE = new IElementType("LBRACE", ShaderLabLanguage.INSTANCE); IElementType RBRACE = new IElementType("RBRACE", ShaderLabLanguage.INSTANCE); IElementType EQ = new IElementType("EQ", ShaderLabLanguage.INSTANCE); IElementType LPAR = new IElementType("LPAR", ShaderLabLanguage.INSTANCE); IElementType RPAR = new IElementType("RPAR", ShaderLabLanguage.INSTANCE); IElementType LBRACKET = new IElementType("LBRACKET", ShaderLabLanguage.INSTANCE); IElementType RBRACKET = new IElementType("RBRACKET", ShaderLabLanguage.INSTANCE); IElementType CGPROGRAM_KEYWORD = new IElementType("CGPROGRAM_KEYWORD", ShaderLabLanguage.INSTANCE); IElementType CGINCLUDE_KEYWORD = new IElementType("CGINCLUDE_KEYWORD", ShaderLabLanguage.INSTANCE); IElementType ENDCG_KEYWORD = new IElementType("ENDCG_KEYWORD", ShaderLabLanguage.INSTANCE); IElementType SHADERSCRIPT = new IElementType("SHADERSCRIPT", ShaderLabLanguage.INSTANCE); }