/*
* Copyright 2010-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
package com.amazonaws.services.rekognition.model;
import java.io.Serializable;
/**
* <p>
* Indicates the pose of the face as determined by pitch, roll, and the yaw.
* </p>
*/
public class Pose implements Serializable {
/**
* <p>
* Value representing the face rotation on the roll axis.
* </p>
* <p>
* <b>Constraints:</b><br/>
* <b>Length: </b>-180 - 180<br/>
*/
private Float roll;
/**
* <p>
* Value representing the face rotation on the yaw axis.
* </p>
* <p>
* <b>Constraints:</b><br/>
* <b>Length: </b>-180 - 180<br/>
*/
private Float yaw;
/**
* <p>
* Value representing the face rotation on the pitch axis.
* </p>
* <p>
* <b>Constraints:</b><br/>
* <b>Length: </b>-180 - 180<br/>
*/
private Float pitch;
/**
* <p>
* Value representing the face rotation on the roll axis.
* </p>
* <p>
* <b>Constraints:</b><br/>
* <b>Length: </b>-180 - 180<br/>
*
* @return <p>
* Value representing the face rotation on the roll axis.
* </p>
*/
public Float getRoll() {
return roll;
}
/**
* <p>
* Value representing the face rotation on the roll axis.
* </p>
* <p>
* <b>Constraints:</b><br/>
* <b>Length: </b>-180 - 180<br/>
*
* @param roll <p>
* Value representing the face rotation on the roll axis.
* </p>
*/
public void setRoll(Float roll) {
this.roll = roll;
}
/**
* <p>
* Value representing the face rotation on the roll axis.
* </p>
* <p>
* Returns a reference to this object so that method calls can be chained
* together.
* <p>
* <b>Constraints:</b><br/>
* <b>Length: </b>-180 - 180<br/>
*
* @param roll <p>
* Value representing the face rotation on the roll axis.
* </p>
* @return A reference to this updated object so that method calls can be
* chained together.
*/
public Pose withRoll(Float roll) {
this.roll = roll;
return this;
}
/**
* <p>
* Value representing the face rotation on the yaw axis.
* </p>
* <p>
* <b>Constraints:</b><br/>
* <b>Length: </b>-180 - 180<br/>
*
* @return <p>
* Value representing the face rotation on the yaw axis.
* </p>
*/
public Float getYaw() {
return yaw;
}
/**
* <p>
* Value representing the face rotation on the yaw axis.
* </p>
* <p>
* <b>Constraints:</b><br/>
* <b>Length: </b>-180 - 180<br/>
*
* @param yaw <p>
* Value representing the face rotation on the yaw axis.
* </p>
*/
public void setYaw(Float yaw) {
this.yaw = yaw;
}
/**
* <p>
* Value representing the face rotation on the yaw axis.
* </p>
* <p>
* Returns a reference to this object so that method calls can be chained
* together.
* <p>
* <b>Constraints:</b><br/>
* <b>Length: </b>-180 - 180<br/>
*
* @param yaw <p>
* Value representing the face rotation on the yaw axis.
* </p>
* @return A reference to this updated object so that method calls can be
* chained together.
*/
public Pose withYaw(Float yaw) {
this.yaw = yaw;
return this;
}
/**
* <p>
* Value representing the face rotation on the pitch axis.
* </p>
* <p>
* <b>Constraints:</b><br/>
* <b>Length: </b>-180 - 180<br/>
*
* @return <p>
* Value representing the face rotation on the pitch axis.
* </p>
*/
public Float getPitch() {
return pitch;
}
/**
* <p>
* Value representing the face rotation on the pitch axis.
* </p>
* <p>
* <b>Constraints:</b><br/>
* <b>Length: </b>-180 - 180<br/>
*
* @param pitch <p>
* Value representing the face rotation on the pitch axis.
* </p>
*/
public void setPitch(Float pitch) {
this.pitch = pitch;
}
/**
* <p>
* Value representing the face rotation on the pitch axis.
* </p>
* <p>
* Returns a reference to this object so that method calls can be chained
* together.
* <p>
* <b>Constraints:</b><br/>
* <b>Length: </b>-180 - 180<br/>
*
* @param pitch <p>
* Value representing the face rotation on the pitch axis.
* </p>
* @return A reference to this updated object so that method calls can be
* chained together.
*/
public Pose withPitch(Float pitch) {
this.pitch = pitch;
return this;
}
/**
* Returns a string representation of this object; useful for testing and
* debugging.
*
* @return A string representation of this object.
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getRoll() != null)
sb.append("Roll: " + getRoll() + ",");
if (getYaw() != null)
sb.append("Yaw: " + getYaw() + ",");
if (getPitch() != null)
sb.append("Pitch: " + getPitch());
sb.append("}");
return sb.toString();
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getRoll() == null) ? 0 : getRoll().hashCode());
hashCode = prime * hashCode + ((getYaw() == null) ? 0 : getYaw().hashCode());
hashCode = prime * hashCode + ((getPitch() == null) ? 0 : getPitch().hashCode());
return hashCode;
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof Pose == false)
return false;
Pose other = (Pose) obj;
if (other.getRoll() == null ^ this.getRoll() == null)
return false;
if (other.getRoll() != null && other.getRoll().equals(this.getRoll()) == false)
return false;
if (other.getYaw() == null ^ this.getYaw() == null)
return false;
if (other.getYaw() != null && other.getYaw().equals(this.getYaw()) == false)
return false;
if (other.getPitch() == null ^ this.getPitch() == null)
return false;
if (other.getPitch() != null && other.getPitch().equals(this.getPitch()) == false)
return false;
return true;
}
}