/* * Copyright 2010-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ package com.amazonaws.services.rekognition.model; import java.io.Serializable; /** * <p> * Indicates the pose of the face as determined by pitch, roll, and the yaw. * </p> */ public class Pose implements Serializable { /** * <p> * Value representing the face rotation on the roll axis. * </p> * <p> * <b>Constraints:</b><br/> * <b>Length: </b>-180 - 180<br/> */ private Float roll; /** * <p> * Value representing the face rotation on the yaw axis. * </p> * <p> * <b>Constraints:</b><br/> * <b>Length: </b>-180 - 180<br/> */ private Float yaw; /** * <p> * Value representing the face rotation on the pitch axis. * </p> * <p> * <b>Constraints:</b><br/> * <b>Length: </b>-180 - 180<br/> */ private Float pitch; /** * <p> * Value representing the face rotation on the roll axis. * </p> * <p> * <b>Constraints:</b><br/> * <b>Length: </b>-180 - 180<br/> * * @return <p> * Value representing the face rotation on the roll axis. * </p> */ public Float getRoll() { return roll; } /** * <p> * Value representing the face rotation on the roll axis. * </p> * <p> * <b>Constraints:</b><br/> * <b>Length: </b>-180 - 180<br/> * * @param roll <p> * Value representing the face rotation on the roll axis. * </p> */ public void setRoll(Float roll) { this.roll = roll; } /** * <p> * Value representing the face rotation on the roll axis. * </p> * <p> * Returns a reference to this object so that method calls can be chained * together. * <p> * <b>Constraints:</b><br/> * <b>Length: </b>-180 - 180<br/> * * @param roll <p> * Value representing the face rotation on the roll axis. * </p> * @return A reference to this updated object so that method calls can be * chained together. */ public Pose withRoll(Float roll) { this.roll = roll; return this; } /** * <p> * Value representing the face rotation on the yaw axis. * </p> * <p> * <b>Constraints:</b><br/> * <b>Length: </b>-180 - 180<br/> * * @return <p> * Value representing the face rotation on the yaw axis. * </p> */ public Float getYaw() { return yaw; } /** * <p> * Value representing the face rotation on the yaw axis. * </p> * <p> * <b>Constraints:</b><br/> * <b>Length: </b>-180 - 180<br/> * * @param yaw <p> * Value representing the face rotation on the yaw axis. * </p> */ public void setYaw(Float yaw) { this.yaw = yaw; } /** * <p> * Value representing the face rotation on the yaw axis. * </p> * <p> * Returns a reference to this object so that method calls can be chained * together. * <p> * <b>Constraints:</b><br/> * <b>Length: </b>-180 - 180<br/> * * @param yaw <p> * Value representing the face rotation on the yaw axis. * </p> * @return A reference to this updated object so that method calls can be * chained together. */ public Pose withYaw(Float yaw) { this.yaw = yaw; return this; } /** * <p> * Value representing the face rotation on the pitch axis. * </p> * <p> * <b>Constraints:</b><br/> * <b>Length: </b>-180 - 180<br/> * * @return <p> * Value representing the face rotation on the pitch axis. * </p> */ public Float getPitch() { return pitch; } /** * <p> * Value representing the face rotation on the pitch axis. * </p> * <p> * <b>Constraints:</b><br/> * <b>Length: </b>-180 - 180<br/> * * @param pitch <p> * Value representing the face rotation on the pitch axis. * </p> */ public void setPitch(Float pitch) { this.pitch = pitch; } /** * <p> * Value representing the face rotation on the pitch axis. * </p> * <p> * Returns a reference to this object so that method calls can be chained * together. * <p> * <b>Constraints:</b><br/> * <b>Length: </b>-180 - 180<br/> * * @param pitch <p> * Value representing the face rotation on the pitch axis. * </p> * @return A reference to this updated object so that method calls can be * chained together. */ public Pose withPitch(Float pitch) { this.pitch = pitch; return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getRoll() != null) sb.append("Roll: " + getRoll() + ","); if (getYaw() != null) sb.append("Yaw: " + getYaw() + ","); if (getPitch() != null) sb.append("Pitch: " + getPitch()); sb.append("}"); return sb.toString(); } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getRoll() == null) ? 0 : getRoll().hashCode()); hashCode = prime * hashCode + ((getYaw() == null) ? 0 : getYaw().hashCode()); hashCode = prime * hashCode + ((getPitch() == null) ? 0 : getPitch().hashCode()); return hashCode; } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof Pose == false) return false; Pose other = (Pose) obj; if (other.getRoll() == null ^ this.getRoll() == null) return false; if (other.getRoll() != null && other.getRoll().equals(this.getRoll()) == false) return false; if (other.getYaw() == null ^ this.getYaw() == null) return false; if (other.getYaw() != null && other.getYaw().equals(this.getYaw()) == false) return false; if (other.getPitch() == null ^ this.getPitch() == null) return false; if (other.getPitch() != null && other.getPitch().equals(this.getPitch()) == false) return false; return true; } }