package im.actor.runtime.intl.plurals; /** * Plural rules for Maltese language: * <p> * Locales: mt * <p> * Languages: * - Maltese (mt) * <p> * Rules: * one → n is 1; * few → n is 0 or n mod 100 in 2..10; * many → n mod 100 in 11..19; * other → everything else */ public class Plural_Maltese implements PluralEngine { @Override public int getPluralType(int value) { int rem100 = value % 100; if (value == 1) { return PluralType.ONE; } else if (value == 0 || (rem100 >= 2 && rem100 <= 10)) { return PluralType.FEW; } else if (rem100 >= 11 && rem100 <= 19) { return PluralType.MANY; } else { return PluralType.OTHER; } } }