package im.actor.runtime.intl.plurals;
/**
* Plural rules for Maltese language:
* <p>
* Locales: mt
* <p>
* Languages:
* - Maltese (mt)
* <p>
* Rules:
* one → n is 1;
* few → n is 0 or n mod 100 in 2..10;
* many → n mod 100 in 11..19;
* other → everything else
*/
public class Plural_Maltese implements PluralEngine {
@Override
public int getPluralType(int value) {
int rem100 = value % 100;
if (value == 1) {
return PluralType.ONE;
} else if (value == 0 || (rem100 >= 2 && rem100 <= 10)) {
return PluralType.FEW;
} else if (rem100 >= 11 && rem100 <= 19) {
return PluralType.MANY;
} else {
return PluralType.OTHER;
}
}
}