package im.actor.runtime.intl.plurals;
/**
* Plural rules for Breton language:
* <p>
* Locales: br
* <p>
* Languages:
* - Breton (br)
* <p>
* Rules:
* zero → n is 0;
* one → n is 1;
* two → n is 2;
* few → n is 3;
* many → n is 6;
* other → everything else
*/
public class Plural_Breton implements PluralEngine {
@Override
public int getPluralType(int value) {
if (value == 0) {
return PluralType.ZERO;
} else if (value == 1) {
return PluralType.ONE;
} else if (value == 2) {
return PluralType.TWO;
} else if (value == 3) {
return PluralType.FEW;
} else if (value == 6) {
return PluralType.MANY;
} else {
return PluralType.OTHER;
}
}
}