package im.actor.runtime.intl.plurals; /** * Plural rules for Breton language: * <p> * Locales: br * <p> * Languages: * - Breton (br) * <p> * Rules: * zero → n is 0; * one → n is 1; * two → n is 2; * few → n is 3; * many → n is 6; * other → everything else */ public class Plural_Breton implements PluralEngine { @Override public int getPluralType(int value) { if (value == 0) { return PluralType.ZERO; } else if (value == 1) { return PluralType.ONE; } else if (value == 2) { return PluralType.TWO; } else if (value == 3) { return PluralType.FEW; } else if (value == 6) { return PluralType.MANY; } else { return PluralType.OTHER; } } }