package net.minecraftforge.event.entity.player;
import cpw.mods.fml.common.eventhandler.Cancelable;
import cpw.mods.fml.common.eventhandler.Event;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
@Cancelable
@Event.HasResult
public class BonemealEvent extends PlayerEvent
{
/**
* This event is called when a player attempts to use Bonemeal on a block.
* It can be canceled to completely prevent any further processing.
*
* You can also set the result to ALLOW to mark the event as processed
* and use up a bonemeal from the stack but do no further processing.
*
* setResult(ALLOW) is the same as the old setHandeled()
*/
public final World world;
public final Block block;
public final int x;
public final int y;
public final int z;
public BonemealEvent(EntityPlayer player, World world, Block block, int x, int y, int z)
{
super(player);
this.world = world;
this.block = block;
this.x = x;
this.y = y;
this.z = z;
}
}