package net.minecraft.inventory;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import java.util.Random;
import net.minecraft.enchantment.EnchantmentData;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeHooks;
public class ContainerEnchantment extends Container
{
/** SlotEnchantmentTable object with ItemStack to be enchanted */
public IInventory tableInventory = new InventoryBasic("Enchant", true, 1)
{
private static final String __OBFID = "CL_00001746";
/**
* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
* this more of a set than a get?*
*/
public int getInventoryStackLimit()
{
return 1;
}
/**
* For tile entities, ensures the chunk containing the tile entity is saved to disk later - the game won't think
* it hasn't changed and skip it.
*/
public void markDirty()
{
super.markDirty();
ContainerEnchantment.this.onCraftMatrixChanged(this);
}
};
/** current world (for bookshelf counting) */
private World worldPointer;
private int posX;
private int posY;
private int posZ;
private Random rand = new Random();
/** used as seed for EnchantmentNameParts (see GuiEnchantment) */
public long nameSeed;
/** 3-member array storing the enchantment levels of each slot */
public int[] enchantLevels = new int[3];
private static final String __OBFID = "CL_00001745";
public ContainerEnchantment(InventoryPlayer p_i1811_1_, World p_i1811_2_, int p_i1811_3_, int p_i1811_4_, int p_i1811_5_)
{
this.worldPointer = p_i1811_2_;
this.posX = p_i1811_3_;
this.posY = p_i1811_4_;
this.posZ = p_i1811_5_;
this.addSlotToContainer(new Slot(this.tableInventory, 0, 25, 47)
{
private static final String __OBFID = "CL_00001747";
/**
* Check if the stack is a valid item for this slot. Always true beside for the armor slots.
*/
public boolean isItemValid(ItemStack stack)
{
return true;
}
});
int l;
for (l = 0; l < 3; ++l)
{
for (int i1 = 0; i1 < 9; ++i1)
{
this.addSlotToContainer(new Slot(p_i1811_1_, i1 + l * 9 + 9, 8 + i1 * 18, 84 + l * 18));
}
}
for (l = 0; l < 9; ++l)
{
this.addSlotToContainer(new Slot(p_i1811_1_, l, 8 + l * 18, 142));
}
}
public void onCraftGuiOpened(ICrafting p_75132_1_)
{
super.onCraftGuiOpened(p_75132_1_);
p_75132_1_.sendProgressBarUpdate(this, 0, this.enchantLevels[0]);
p_75132_1_.sendProgressBarUpdate(this, 1, this.enchantLevels[1]);
p_75132_1_.sendProgressBarUpdate(this, 2, this.enchantLevels[2]);
}
/**
* Looks for changes made in the container, sends them to every listener.
*/
public void detectAndSendChanges()
{
super.detectAndSendChanges();
for (int i = 0; i < this.crafters.size(); ++i)
{
ICrafting icrafting = (ICrafting)this.crafters.get(i);
icrafting.sendProgressBarUpdate(this, 0, this.enchantLevels[0]);
icrafting.sendProgressBarUpdate(this, 1, this.enchantLevels[1]);
icrafting.sendProgressBarUpdate(this, 2, this.enchantLevels[2]);
}
}
@SideOnly(Side.CLIENT)
public void updateProgressBar(int p_75137_1_, int p_75137_2_)
{
if (p_75137_1_ >= 0 && p_75137_1_ <= 2)
{
this.enchantLevels[p_75137_1_] = p_75137_2_;
}
else
{
super.updateProgressBar(p_75137_1_, p_75137_2_);
}
}
/**
* Callback for when the crafting matrix is changed.
*/
public void onCraftMatrixChanged(IInventory p_75130_1_)
{
if (p_75130_1_ == this.tableInventory)
{
ItemStack itemstack = p_75130_1_.getStackInSlot(0);
int i;
if (itemstack != null && itemstack.isItemEnchantable())
{
this.nameSeed = this.rand.nextLong();
if (!this.worldPointer.isRemote)
{
i = 0;
int j;
float power = 0;
for (j = -1; j <= 1; ++j)
{
for (int k = -1; k <= 1; ++k)
{
if ((j != 0 || k != 0) && this.worldPointer.isAirBlock(this.posX + k, this.posY, this.posZ + j) && this.worldPointer.isAirBlock(this.posX + k, this.posY + 1, this.posZ + j))
{
power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY, posZ + j * 2);
power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY + 1, posZ + j * 2);
if (k != 0 && j != 0)
{
power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY, posZ + j );
power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY + 1, posZ + j );
power += ForgeHooks.getEnchantPower(worldPointer, posX + k, posY, posZ + j * 2);
power += ForgeHooks.getEnchantPower(worldPointer, posX + k, posY + 1, posZ + j * 2);
}
}
}
}
for (j = 0; j < 3; ++j)
{
this.enchantLevels[j] = EnchantmentHelper.calcItemStackEnchantability(this.rand, j, (int)power, itemstack);
}
this.detectAndSendChanges();
}
}
else
{
for (i = 0; i < 3; ++i)
{
this.enchantLevels[i] = 0;
}
}
}
}
/**
* enchants the item on the table using the specified slot; also deducts XP from player
*/
public boolean enchantItem(EntityPlayer player, int id)
{
ItemStack itemstack = this.tableInventory.getStackInSlot(0);
if (this.enchantLevels[id] > 0 && itemstack != null && (player.experienceLevel >= this.enchantLevels[id] || player.capabilities.isCreativeMode))
{
if (!this.worldPointer.isRemote)
{
List list = EnchantmentHelper.buildEnchantmentList(this.rand, itemstack, this.enchantLevels[id]);
boolean flag = itemstack.getItem() == Items.book;
if (list != null)
{
player.addExperienceLevel(-this.enchantLevels[id]);
if (flag)
{
itemstack.setItem(Items.enchanted_book);
}
int j = flag && list.size() > 1 ? this.rand.nextInt(list.size()) : -1;
for (int k = 0; k < list.size(); ++k)
{
EnchantmentData enchantmentdata = (EnchantmentData)list.get(k);
if (!flag || k != j)
{
if (flag)
{
Items.enchanted_book.addEnchantment(itemstack, enchantmentdata);
}
else
{
itemstack.addEnchantment(enchantmentdata.enchantmentobj, enchantmentdata.enchantmentLevel);
}
}
}
this.onCraftMatrixChanged(this.tableInventory);
}
}
return true;
}
else
{
return false;
}
}
/**
* Called when the container is closed.
*/
public void onContainerClosed(EntityPlayer p_75134_1_)
{
super.onContainerClosed(p_75134_1_);
if (!this.worldPointer.isRemote)
{
ItemStack itemstack = this.tableInventory.getStackInSlotOnClosing(0);
if (itemstack != null)
{
p_75134_1_.dropPlayerItemWithRandomChoice(itemstack, false);
}
}
}
public boolean canInteractWith(EntityPlayer player)
{
return this.worldPointer.getBlock(this.posX, this.posY, this.posZ) != Blocks.enchanting_table ? false : player.getDistanceSq((double)this.posX + 0.5D, (double)this.posY + 0.5D, (double)this.posZ + 0.5D) <= 64.0D;
}
/**
* Take a stack from the specified inventory slot.
*/
public ItemStack transferStackInSlot(EntityPlayer player, int index)
{
ItemStack itemstack = null;
Slot slot = (Slot)this.inventorySlots.get(index);
if (slot != null && slot.getHasStack())
{
ItemStack itemstack1 = slot.getStack();
itemstack = itemstack1.copy();
if (index == 0)
{
if (!this.mergeItemStack(itemstack1, 1, 37, true))
{
return null;
}
}
else
{
if (((Slot)this.inventorySlots.get(0)).getHasStack() || !((Slot)this.inventorySlots.get(0)).isItemValid(itemstack1))
{
return null;
}
if (itemstack1.hasTagCompound() && itemstack1.stackSize == 1)
{
((Slot)this.inventorySlots.get(0)).putStack(itemstack1.copy());
itemstack1.stackSize = 0;
}
else if (itemstack1.stackSize >= 1)
{
((Slot)this.inventorySlots.get(0)).putStack(new ItemStack(itemstack1.getItem(), 1, itemstack1.getMetadata()));
--itemstack1.stackSize;
}
}
if (itemstack1.stackSize == 0)
{
slot.putStack((ItemStack)null);
}
else
{
slot.onSlotChanged();
}
if (itemstack1.stackSize == itemstack.stackSize)
{
return null;
}
slot.onPickupFromSlot(player, itemstack1);
}
return itemstack;
}
}