package net.minecraft.network.handshake;
import net.minecraft.network.INetHandler;
import net.minecraft.network.handshake.client.C00Handshake;
public interface INetHandlerHandshakeServer extends INetHandler
{
/**
* There are two recognized intentions for initiating a handshake: logging in and acquiring server status. The
* NetworkManager's protocol will be reconfigured according to the specified intention, although a login-intention
* must pass a versioncheck or receive a disconnect otherwise
*/
void processHandshake(C00Handshake packetIn);
}