package net.minecraft.client.renderer;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityClientPlayerMP;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.entity.RenderPlayer;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.texture.TextureUtil;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemCloth;
import net.minecraft.item.ItemMap;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.storage.MapData;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.client.MinecraftForgeClient;
import static net.minecraftforge.client.IItemRenderer.ItemRenderType.*;
import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.*;
@SideOnly(Side.CLIENT)
public class ItemRenderer
{
private static final ResourceLocation RES_ITEM_GLINT = new ResourceLocation("textures/misc/enchanted_item_glint.png");
private static final ResourceLocation RES_MAP_BACKGROUND = new ResourceLocation("textures/map/map_background.png");
private static final ResourceLocation RES_UNDERWATER_OVERLAY = new ResourceLocation("textures/misc/underwater.png");
/** A reference to the Minecraft object. */
private Minecraft mc;
private ItemStack itemToRender;
/** How far the current item has been equipped (0 disequipped and 1 fully up) */
private float equippedProgress;
private float prevEquippedProgress;
private RenderBlocks renderBlocksIr = new RenderBlocks();
/** The index of the currently held item (0-8, or -1 if not yet updated) */
private int equippedItemSlot = -1;
private static final String __OBFID = "CL_00000953";
public ItemRenderer(Minecraft p_i1247_1_)
{
this.mc = p_i1247_1_;
}
/**
* Renders the item stack for being in an entity's hand Args: itemStack
*/
public void renderItem(EntityLivingBase p_78443_1_, ItemStack p_78443_2_, int p_78443_3_)
{
this.renderItem(p_78443_1_, p_78443_2_, p_78443_3_, EQUIPPED);
}
public void renderItem(EntityLivingBase p_78443_1_, ItemStack p_78443_2_, int p_78443_3_, ItemRenderType type)
{
GL11.glPushMatrix();
TextureManager texturemanager = this.mc.getTextureManager();
Item item = p_78443_2_.getItem();
Block block = Block.getBlockFromItem(item);
if (p_78443_2_ != null && block != null && block.getRenderBlockPass() != 0)
{
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
}
IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(p_78443_2_, type);
if (customRenderer != null)
{
texturemanager.bindTexture(texturemanager.getResourceLocation(p_78443_2_.getItemSpriteNumber()));
ForgeHooksClient.renderEquippedItem(type, customRenderer, renderBlocksIr, p_78443_1_, p_78443_2_);
}
else
if (p_78443_2_.getItemSpriteNumber() == 0 && item instanceof ItemBlock && RenderBlocks.renderItemIn3d(block.getRenderType()))
{
texturemanager.bindTexture(texturemanager.getResourceLocation(0));
if (p_78443_2_ != null && block != null && block.getRenderBlockPass() != 0)
{
GL11.glDepthMask(false);
this.renderBlocksIr.renderBlockAsItem(block, p_78443_2_.getMetadata(), 1.0F);
GL11.glDepthMask(true);
}
else
{
this.renderBlocksIr.renderBlockAsItem(block, p_78443_2_.getMetadata(), 1.0F);
}
}
else
{
IIcon iicon = p_78443_1_.getItemIcon(p_78443_2_, p_78443_3_);
if (iicon == null)
{
GL11.glPopMatrix();
return;
}
texturemanager.bindTexture(texturemanager.getResourceLocation(p_78443_2_.getItemSpriteNumber()));
TextureUtil.func_152777_a(false, false, 1.0F);
Tessellator tessellator = Tessellator.instance;
float f = iicon.getMinU();
float f1 = iicon.getMaxU();
float f2 = iicon.getMinV();
float f3 = iicon.getMaxV();
float f4 = 0.0F;
float f5 = 0.3F;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glTranslatef(-f4, -f5, 0.0F);
float f6 = 1.5F;
GL11.glScalef(f6, f6, f6);
GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F);
renderItemIn2D(tessellator, f1, f2, f, f3, iicon.getIconWidth(), iicon.getIconHeight(), 0.0625F);
if (p_78443_2_.hasEffect(p_78443_3_))
{
GL11.glDepthFunc(GL11.GL_EQUAL);
GL11.glDisable(GL11.GL_LIGHTING);
texturemanager.bindTexture(RES_ITEM_GLINT);
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(768, 1, 1, 0);
float f7 = 0.76F;
GL11.glColor4f(0.5F * f7, 0.25F * f7, 0.8F * f7, 1.0F);
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glPushMatrix();
float f8 = 0.125F;
GL11.glScalef(f8, f8, f8);
float f9 = (float)(Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F;
GL11.glTranslatef(f9, 0.0F, 0.0F);
GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F);
renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glScalef(f8, f8, f8);
f9 = (float)(Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F;
GL11.glTranslatef(-f9, 0.0F, 0.0F);
GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F);
renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F);
GL11.glPopMatrix();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDepthFunc(GL11.GL_LEQUAL);
}
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
texturemanager.bindTexture(texturemanager.getResourceLocation(p_78443_2_.getItemSpriteNumber()));
TextureUtil.func_147945_b();
}
if (p_78443_2_ != null && block != null && block.getRenderBlockPass() != 0)
{
GL11.glDisable(GL11.GL_BLEND);
}
GL11.glPopMatrix();
}
/**
* Renders an item held in hand as a 2D texture with thickness
*/
public static void renderItemIn2D(Tessellator p_78439_0_, float p_78439_1_, float p_78439_2_, float p_78439_3_, float p_78439_4_, int p_78439_5_, int p_78439_6_, float p_78439_7_)
{
p_78439_0_.startDrawingQuads();
p_78439_0_.setNormal(0.0F, 0.0F, 1.0F);
p_78439_0_.addVertexWithUV(0.0D, 0.0D, 0.0D, (double)p_78439_1_, (double)p_78439_4_);
p_78439_0_.addVertexWithUV(1.0D, 0.0D, 0.0D, (double)p_78439_3_, (double)p_78439_4_);
p_78439_0_.addVertexWithUV(1.0D, 1.0D, 0.0D, (double)p_78439_3_, (double)p_78439_2_);
p_78439_0_.addVertexWithUV(0.0D, 1.0D, 0.0D, (double)p_78439_1_, (double)p_78439_2_);
p_78439_0_.draw();
p_78439_0_.startDrawingQuads();
p_78439_0_.setNormal(0.0F, 0.0F, -1.0F);
p_78439_0_.addVertexWithUV(0.0D, 1.0D, (double)(0.0F - p_78439_7_), (double)p_78439_1_, (double)p_78439_2_);
p_78439_0_.addVertexWithUV(1.0D, 1.0D, (double)(0.0F - p_78439_7_), (double)p_78439_3_, (double)p_78439_2_);
p_78439_0_.addVertexWithUV(1.0D, 0.0D, (double)(0.0F - p_78439_7_), (double)p_78439_3_, (double)p_78439_4_);
p_78439_0_.addVertexWithUV(0.0D, 0.0D, (double)(0.0F - p_78439_7_), (double)p_78439_1_, (double)p_78439_4_);
p_78439_0_.draw();
float f5 = 0.5F * (p_78439_1_ - p_78439_3_) / (float)p_78439_5_;
float f6 = 0.5F * (p_78439_4_ - p_78439_2_) / (float)p_78439_6_;
p_78439_0_.startDrawingQuads();
p_78439_0_.setNormal(-1.0F, 0.0F, 0.0F);
int k;
float f7;
float f8;
for (k = 0; k < p_78439_5_; ++k)
{
f7 = (float)k / (float)p_78439_5_;
f8 = p_78439_1_ + (p_78439_3_ - p_78439_1_) * f7 - f5;
p_78439_0_.addVertexWithUV((double)f7, 0.0D, (double)(0.0F - p_78439_7_), (double)f8, (double)p_78439_4_);
p_78439_0_.addVertexWithUV((double)f7, 0.0D, 0.0D, (double)f8, (double)p_78439_4_);
p_78439_0_.addVertexWithUV((double)f7, 1.0D, 0.0D, (double)f8, (double)p_78439_2_);
p_78439_0_.addVertexWithUV((double)f7, 1.0D, (double)(0.0F - p_78439_7_), (double)f8, (double)p_78439_2_);
}
p_78439_0_.draw();
p_78439_0_.startDrawingQuads();
p_78439_0_.setNormal(1.0F, 0.0F, 0.0F);
float f9;
for (k = 0; k < p_78439_5_; ++k)
{
f7 = (float)k / (float)p_78439_5_;
f8 = p_78439_1_ + (p_78439_3_ - p_78439_1_) * f7 - f5;
f9 = f7 + 1.0F / (float)p_78439_5_;
p_78439_0_.addVertexWithUV((double)f9, 1.0D, (double)(0.0F - p_78439_7_), (double)f8, (double)p_78439_2_);
p_78439_0_.addVertexWithUV((double)f9, 1.0D, 0.0D, (double)f8, (double)p_78439_2_);
p_78439_0_.addVertexWithUV((double)f9, 0.0D, 0.0D, (double)f8, (double)p_78439_4_);
p_78439_0_.addVertexWithUV((double)f9, 0.0D, (double)(0.0F - p_78439_7_), (double)f8, (double)p_78439_4_);
}
p_78439_0_.draw();
p_78439_0_.startDrawingQuads();
p_78439_0_.setNormal(0.0F, 1.0F, 0.0F);
for (k = 0; k < p_78439_6_; ++k)
{
f7 = (float)k / (float)p_78439_6_;
f8 = p_78439_4_ + (p_78439_2_ - p_78439_4_) * f7 - f6;
f9 = f7 + 1.0F / (float)p_78439_6_;
p_78439_0_.addVertexWithUV(0.0D, (double)f9, 0.0D, (double)p_78439_1_, (double)f8);
p_78439_0_.addVertexWithUV(1.0D, (double)f9, 0.0D, (double)p_78439_3_, (double)f8);
p_78439_0_.addVertexWithUV(1.0D, (double)f9, (double)(0.0F - p_78439_7_), (double)p_78439_3_, (double)f8);
p_78439_0_.addVertexWithUV(0.0D, (double)f9, (double)(0.0F - p_78439_7_), (double)p_78439_1_, (double)f8);
}
p_78439_0_.draw();
p_78439_0_.startDrawingQuads();
p_78439_0_.setNormal(0.0F, -1.0F, 0.0F);
for (k = 0; k < p_78439_6_; ++k)
{
f7 = (float)k / (float)p_78439_6_;
f8 = p_78439_4_ + (p_78439_2_ - p_78439_4_) * f7 - f6;
p_78439_0_.addVertexWithUV(1.0D, (double)f7, 0.0D, (double)p_78439_3_, (double)f8);
p_78439_0_.addVertexWithUV(0.0D, (double)f7, 0.0D, (double)p_78439_1_, (double)f8);
p_78439_0_.addVertexWithUV(0.0D, (double)f7, (double)(0.0F - p_78439_7_), (double)p_78439_1_, (double)f8);
p_78439_0_.addVertexWithUV(1.0D, (double)f7, (double)(0.0F - p_78439_7_), (double)p_78439_3_, (double)f8);
}
p_78439_0_.draw();
}
/**
* Renders the active item in the player's hand when in first person mode. Args: partialTickTime
*/
public void renderItemInFirstPerson(float p_78440_1_)
{
float f1 = this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * p_78440_1_;
EntityClientPlayerMP entityclientplayermp = this.mc.thePlayer;
float f2 = entityclientplayermp.prevRotationPitch + (entityclientplayermp.rotationPitch - entityclientplayermp.prevRotationPitch) * p_78440_1_;
GL11.glPushMatrix();
GL11.glRotatef(f2, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(entityclientplayermp.prevRotationYaw + (entityclientplayermp.rotationYaw - entityclientplayermp.prevRotationYaw) * p_78440_1_, 0.0F, 1.0F, 0.0F);
RenderHelper.enableStandardItemLighting();
GL11.glPopMatrix();
EntityPlayerSP entityplayersp = (EntityPlayerSP)entityclientplayermp;
float f3 = entityplayersp.prevRenderArmPitch + (entityplayersp.renderArmPitch - entityplayersp.prevRenderArmPitch) * p_78440_1_;
float f4 = entityplayersp.prevRenderArmYaw + (entityplayersp.renderArmYaw - entityplayersp.prevRenderArmYaw) * p_78440_1_;
GL11.glRotatef((entityclientplayermp.rotationPitch - f3) * 0.1F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef((entityclientplayermp.rotationYaw - f4) * 0.1F, 0.0F, 1.0F, 0.0F);
ItemStack itemstack = this.itemToRender;
if (itemstack != null && itemstack.getItem() instanceof ItemCloth)
{
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
}
int i = this.mc.theWorld.getLightBrightnessForSkyBlocks(MathHelper.floor_double(entityclientplayermp.posX), MathHelper.floor_double(entityclientplayermp.posY), MathHelper.floor_double(entityclientplayermp.posZ), 0);
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
float f5;
float f6;
float f7;
if (itemstack != null)
{
int l = itemstack.getItem().getColorFromItemStack(itemstack, 0);
f5 = (float)(l >> 16 & 255) / 255.0F;
f6 = (float)(l >> 8 & 255) / 255.0F;
f7 = (float)(l & 255) / 255.0F;
GL11.glColor4f(f5, f6, f7, 1.0F);
}
else
{
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}
float f8;
float f9;
float f10;
float f13;
Render render;
RenderPlayer renderplayer;
if (itemstack != null && itemstack.getItem() instanceof ItemMap)
{
GL11.glPushMatrix();
f13 = 0.8F;
f5 = entityclientplayermp.getSwingProgress(p_78440_1_);
f6 = MathHelper.sin(f5 * (float)Math.PI);
f7 = MathHelper.sin(MathHelper.sqrt_float(f5) * (float)Math.PI);
GL11.glTranslatef(-f7 * 0.4F, MathHelper.sin(MathHelper.sqrt_float(f5) * (float)Math.PI * 2.0F) * 0.2F, -f6 * 0.2F);
f5 = 1.0F - f2 / 45.0F + 0.1F;
if (f5 < 0.0F)
{
f5 = 0.0F;
}
if (f5 > 1.0F)
{
f5 = 1.0F;
}
f5 = -MathHelper.cos(f5 * (float)Math.PI) * 0.5F + 0.5F;
GL11.glTranslatef(0.0F, 0.0F * f13 - (1.0F - f1) * 1.2F - f5 * 0.5F + 0.04F, -0.9F * f13);
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(f5 * -85.0F, 0.0F, 0.0F, 1.0F);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
this.mc.getTextureManager().bindTexture(entityclientplayermp.getLocationSkin());
for (int i1 = 0; i1 < 2; ++i1)
{
int j1 = i1 * 2 - 1;
GL11.glPushMatrix();
GL11.glTranslatef(-0.0F, -0.6F, 1.1F * (float)j1);
GL11.glRotatef((float)(-45 * j1), 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-90.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(59.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef((float)(-65 * j1), 0.0F, 1.0F, 0.0F);
render = RenderManager.instance.getEntityRenderObject(this.mc.thePlayer);
renderplayer = (RenderPlayer)render;
f10 = 1.0F;
GL11.glScalef(f10, f10, f10);
renderplayer.renderFirstPersonArm(this.mc.thePlayer);
GL11.glPopMatrix();
}
f6 = entityclientplayermp.getSwingProgress(p_78440_1_);
f7 = MathHelper.sin(f6 * f6 * (float)Math.PI);
f8 = MathHelper.sin(MathHelper.sqrt_float(f6) * (float)Math.PI);
GL11.glRotatef(-f7 * 20.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-f8 * 20.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-f8 * 80.0F, 1.0F, 0.0F, 0.0F);
f9 = 0.38F;
GL11.glScalef(f9, f9, f9);
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-1.0F, -1.0F, 0.0F);
f10 = 0.015625F;
GL11.glScalef(f10, f10, f10);
this.mc.getTextureManager().bindTexture(RES_MAP_BACKGROUND);
Tessellator tessellator = Tessellator.instance;
GL11.glNormal3f(0.0F, 0.0F, -1.0F);
tessellator.startDrawingQuads();
byte b0 = 7;
tessellator.addVertexWithUV((double)(0 - b0), (double)(128 + b0), 0.0D, 0.0D, 1.0D);
tessellator.addVertexWithUV((double)(128 + b0), (double)(128 + b0), 0.0D, 1.0D, 1.0D);
tessellator.addVertexWithUV((double)(128 + b0), (double)(0 - b0), 0.0D, 1.0D, 0.0D);
tessellator.addVertexWithUV((double)(0 - b0), (double)(0 - b0), 0.0D, 0.0D, 0.0D);
tessellator.draw();
IItemRenderer custom = MinecraftForgeClient.getItemRenderer(itemstack, FIRST_PERSON_MAP);
MapData mapdata = ((ItemMap)itemstack.getItem()).getMapData(itemstack, this.mc.theWorld);
if (custom == null)
{
if (mapdata != null)
{
this.mc.entityRenderer.getMapItemRenderer().func_148250_a(mapdata, false);
}
}
else
{
custom.renderItem(FIRST_PERSON_MAP, itemstack, mc.thePlayer, mc.getTextureManager(), mapdata);
}
GL11.glPopMatrix();
}
else if (itemstack != null)
{
GL11.glPushMatrix();
f13 = 0.8F;
if (entityclientplayermp.getItemInUseCount() > 0)
{
EnumAction enumaction = itemstack.getItemUseAction();
if (enumaction == EnumAction.eat || enumaction == EnumAction.drink)
{
f6 = (float)entityclientplayermp.getItemInUseCount() - p_78440_1_ + 1.0F;
f7 = 1.0F - f6 / (float)itemstack.getMaxItemUseDuration();
f8 = 1.0F - f7;
f8 = f8 * f8 * f8;
f8 = f8 * f8 * f8;
f8 = f8 * f8 * f8;
f9 = 1.0F - f8;
GL11.glTranslatef(0.0F, MathHelper.abs(MathHelper.cos(f6 / 4.0F * (float)Math.PI) * 0.1F) * (float)((double)f7 > 0.2D ? 1 : 0), 0.0F);
GL11.glTranslatef(f9 * 0.6F, -f9 * 0.5F, 0.0F);
GL11.glRotatef(f9 * 90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(f9 * 10.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(f9 * 30.0F, 0.0F, 0.0F, 1.0F);
}
}
else
{
f5 = entityclientplayermp.getSwingProgress(p_78440_1_);
f6 = MathHelper.sin(f5 * (float)Math.PI);
f7 = MathHelper.sin(MathHelper.sqrt_float(f5) * (float)Math.PI);
GL11.glTranslatef(-f7 * 0.4F, MathHelper.sin(MathHelper.sqrt_float(f5) * (float)Math.PI * 2.0F) * 0.2F, -f6 * 0.2F);
}
GL11.glTranslatef(0.7F * f13, -0.65F * f13 - (1.0F - f1) * 0.6F, -0.9F * f13);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
f5 = entityclientplayermp.getSwingProgress(p_78440_1_);
f6 = MathHelper.sin(f5 * f5 * (float)Math.PI);
f7 = MathHelper.sin(MathHelper.sqrt_float(f5) * (float)Math.PI);
GL11.glRotatef(-f6 * 20.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-f7 * 20.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-f7 * 80.0F, 1.0F, 0.0F, 0.0F);
f8 = 0.4F;
GL11.glScalef(f8, f8, f8);
float f11;
float f12;
if (entityclientplayermp.getItemInUseCount() > 0)
{
EnumAction enumaction1 = itemstack.getItemUseAction();
if (enumaction1 == EnumAction.block)
{
GL11.glTranslatef(-0.5F, 0.2F, 0.0F);
GL11.glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-80.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(60.0F, 0.0F, 1.0F, 0.0F);
}
else if (enumaction1 == EnumAction.bow)
{
GL11.glRotatef(-18.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-12.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-8.0F, 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(-0.9F, 0.2F, 0.0F);
f10 = (float)itemstack.getMaxItemUseDuration() - ((float)entityclientplayermp.getItemInUseCount() - p_78440_1_ + 1.0F);
f11 = f10 / 20.0F;
f11 = (f11 * f11 + f11 * 2.0F) / 3.0F;
if (f11 > 1.0F)
{
f11 = 1.0F;
}
if (f11 > 0.1F)
{
GL11.glTranslatef(0.0F, MathHelper.sin((f10 - 0.1F) * 1.3F) * 0.01F * (f11 - 0.1F), 0.0F);
}
GL11.glTranslatef(0.0F, 0.0F, f11 * 0.1F);
GL11.glRotatef(-335.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(0.0F, 0.5F, 0.0F);
f12 = 1.0F + f11 * 0.2F;
GL11.glScalef(1.0F, 1.0F, f12);
GL11.glTranslatef(0.0F, -0.5F, 0.0F);
GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F);
}
}
if (itemstack.getItem().shouldRotateAroundWhenRendering())
{
GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
}
if (itemstack.getItem().requiresMultipleRenderPasses())
{
this.renderItem(entityclientplayermp, itemstack, 0, EQUIPPED_FIRST_PERSON);
for (int x = 1; x < itemstack.getItem().getRenderPasses(itemstack.getMetadata()); x++)
{
int k1 = itemstack.getItem().getColorFromItemStack(itemstack, x);
f10 = (float)(k1 >> 16 & 255) / 255.0F;
f11 = (float)(k1 >> 8 & 255) / 255.0F;
f12 = (float)(k1 & 255) / 255.0F;
GL11.glColor4f(1.0F * f10, 1.0F * f11, 1.0F * f12, 1.0F);
this.renderItem(entityclientplayermp, itemstack, x, EQUIPPED_FIRST_PERSON);
}
}
else
{
this.renderItem(entityclientplayermp, itemstack, 0, EQUIPPED_FIRST_PERSON);
}
GL11.glPopMatrix();
}
else if (!entityclientplayermp.isInvisible())
{
GL11.glPushMatrix();
f13 = 0.8F;
f5 = entityclientplayermp.getSwingProgress(p_78440_1_);
f6 = MathHelper.sin(f5 * (float)Math.PI);
f7 = MathHelper.sin(MathHelper.sqrt_float(f5) * (float)Math.PI);
GL11.glTranslatef(-f7 * 0.3F, MathHelper.sin(MathHelper.sqrt_float(f5) * (float)Math.PI * 2.0F) * 0.4F, -f6 * 0.4F);
GL11.glTranslatef(0.8F * f13, -0.75F * f13 - (1.0F - f1) * 0.6F, -0.9F * f13);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
f5 = entityclientplayermp.getSwingProgress(p_78440_1_);
f6 = MathHelper.sin(f5 * f5 * (float)Math.PI);
f7 = MathHelper.sin(MathHelper.sqrt_float(f5) * (float)Math.PI);
GL11.glRotatef(f7 * 70.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-f6 * 20.0F, 0.0F, 0.0F, 1.0F);
this.mc.getTextureManager().bindTexture(entityclientplayermp.getLocationSkin());
GL11.glTranslatef(-1.0F, 3.6F, 3.5F);
GL11.glRotatef(120.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(200.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef(5.6F, 0.0F, 0.0F);
render = RenderManager.instance.getEntityRenderObject(this.mc.thePlayer);
renderplayer = (RenderPlayer)render;
f10 = 1.0F;
GL11.glScalef(f10, f10, f10);
renderplayer.renderFirstPersonArm(this.mc.thePlayer);
GL11.glPopMatrix();
}
if (itemstack != null && itemstack.getItem() instanceof ItemCloth)
{
GL11.glDisable(GL11.GL_BLEND);
}
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
RenderHelper.disableStandardItemLighting();
}
/**
* Renders all the overlays that are in first person mode. Args: partialTickTime
*/
public void renderOverlays(float p_78447_1_)
{
GL11.glDisable(GL11.GL_ALPHA_TEST);
if (this.mc.thePlayer.isBurning())
{
if (!net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderBlockOverlayEvent(this.mc.thePlayer, p_78447_1_, net.minecraftforge.client.event.RenderBlockOverlayEvent.OverlayType.FIRE, Blocks.fire, MathHelper.floor_double(this.mc.thePlayer.posX), MathHelper.floor_double(this.mc.thePlayer.posY), MathHelper.floor_double(this.mc.thePlayer.posZ))))
this.renderFireInFirstPerson(p_78447_1_);
}
if (this.mc.thePlayer.isEntityInsideOpaqueBlock())
{
int i = MathHelper.floor_double(this.mc.thePlayer.posX);
int j = MathHelper.floor_double(this.mc.thePlayer.posY);
int k = MathHelper.floor_double(this.mc.thePlayer.posZ);
Block block = this.mc.theWorld.getBlock(i, j, k);
int block2_X = i, block2_Y = j, block2_Z = k;
if (this.mc.theWorld.getBlock(i, j, k).isNormalCube())
{
if (!net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderBlockOverlayEvent(this.mc.thePlayer, p_78447_1_, net.minecraftforge.client.event.RenderBlockOverlayEvent.OverlayType.BLOCK, block, i, j, k)))
this.renderInsideOfBlock(p_78447_1_, block.getBlockTextureFromSide(2));
}
else
{
for (int l = 0; l < 8; ++l)
{
float f1 = ((float)((l >> 0) % 2) - 0.5F) * this.mc.thePlayer.width * 0.9F;
float f2 = ((float)((l >> 1) % 2) - 0.5F) * this.mc.thePlayer.height * 0.2F;
float f3 = ((float)((l >> 2) % 2) - 0.5F) * this.mc.thePlayer.width * 0.9F;
int i1 = MathHelper.floor_float((float)i + f1);
int j1 = MathHelper.floor_float((float)j + f2);
int k1 = MathHelper.floor_float((float)k + f3);
if (this.mc.theWorld.getBlock(i1, j1, k1).isNormalCube())
{
block = this.mc.theWorld.getBlock(i1, j1, k1);
block2_X = i;
block2_Y = j;
block2_Z = k;
}
}
}
if (block.getMaterial() != Material.air)
{
if (!net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderBlockOverlayEvent(this.mc.thePlayer, p_78447_1_, net.minecraftforge.client.event.RenderBlockOverlayEvent.OverlayType.BLOCK, block, block2_X, block2_Y, block2_Z)))
this.renderInsideOfBlock(p_78447_1_, block.getBlockTextureFromSide(2));
}
}
if (this.mc.thePlayer.isInsideOfMaterial(Material.water))
{
if (!net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderBlockOverlayEvent(this.mc.thePlayer, p_78447_1_, net.minecraftforge.client.event.RenderBlockOverlayEvent.OverlayType.WATER, Blocks.water, MathHelper.floor_double(this.mc.thePlayer.posX), MathHelper.floor_double(this.mc.thePlayer.posY), MathHelper.floor_double(this.mc.thePlayer.posZ))))
this.renderWaterOverlayTexture(p_78447_1_);
}
GL11.glEnable(GL11.GL_ALPHA_TEST);
}
/**
* Renders the texture of the block the player is inside as an overlay. Args: partialTickTime, blockTextureIndex
*/
private void renderInsideOfBlock(float p_78446_1_, IIcon p_78446_2_)
{
this.mc.getTextureManager().bindTexture(TextureMap.locationBlocksTexture);
Tessellator tessellator = Tessellator.instance;
float f1 = 0.1F;
GL11.glColor4f(f1, f1, f1, 0.5F);
GL11.glPushMatrix();
float f2 = -1.0F;
float f3 = 1.0F;
float f4 = -1.0F;
float f5 = 1.0F;
float f6 = -0.5F;
float f7 = p_78446_2_.getMinU();
float f8 = p_78446_2_.getMaxU();
float f9 = p_78446_2_.getMinV();
float f10 = p_78446_2_.getMaxV();
tessellator.startDrawingQuads();
tessellator.addVertexWithUV((double)f2, (double)f4, (double)f6, (double)f8, (double)f10);
tessellator.addVertexWithUV((double)f3, (double)f4, (double)f6, (double)f7, (double)f10);
tessellator.addVertexWithUV((double)f3, (double)f5, (double)f6, (double)f7, (double)f9);
tessellator.addVertexWithUV((double)f2, (double)f5, (double)f6, (double)f8, (double)f9);
tessellator.draw();
GL11.glPopMatrix();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}
/**
* Renders a texture that warps around based on the direction the player is looking. Texture needs to be bound
* before being called. Used for the water overlay. Args: parialTickTime
*/
private void renderWaterOverlayTexture(float p_78448_1_)
{
this.mc.getTextureManager().bindTexture(RES_UNDERWATER_OVERLAY);
Tessellator tessellator = Tessellator.instance;
float f1 = this.mc.thePlayer.getBrightness(p_78448_1_);
GL11.glColor4f(f1, f1, f1, 0.5F);
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
GL11.glPushMatrix();
float f2 = 4.0F;
float f3 = -1.0F;
float f4 = 1.0F;
float f5 = -1.0F;
float f6 = 1.0F;
float f7 = -0.5F;
float f8 = -this.mc.thePlayer.rotationYaw / 64.0F;
float f9 = this.mc.thePlayer.rotationPitch / 64.0F;
tessellator.startDrawingQuads();
tessellator.addVertexWithUV((double)f3, (double)f5, (double)f7, (double)(f2 + f8), (double)(f2 + f9));
tessellator.addVertexWithUV((double)f4, (double)f5, (double)f7, (double)(0.0F + f8), (double)(f2 + f9));
tessellator.addVertexWithUV((double)f4, (double)f6, (double)f7, (double)(0.0F + f8), (double)(0.0F + f9));
tessellator.addVertexWithUV((double)f3, (double)f6, (double)f7, (double)(f2 + f8), (double)(0.0F + f9));
tessellator.draw();
GL11.glPopMatrix();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_BLEND);
}
/**
* Renders the fire on the screen for first person mode. Arg: partialTickTime
*/
private void renderFireInFirstPerson(float p_78442_1_)
{
Tessellator tessellator = Tessellator.instance;
GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.9F);
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
float f1 = 1.0F;
for (int i = 0; i < 2; ++i)
{
GL11.glPushMatrix();
IIcon iicon = Blocks.fire.getFireIcon(1);
this.mc.getTextureManager().bindTexture(TextureMap.locationBlocksTexture);
float f2 = iicon.getMinU();
float f3 = iicon.getMaxU();
float f4 = iicon.getMinV();
float f5 = iicon.getMaxV();
float f6 = (0.0F - f1) / 2.0F;
float f7 = f6 + f1;
float f8 = 0.0F - f1 / 2.0F;
float f9 = f8 + f1;
float f10 = -0.5F;
GL11.glTranslatef((float)(-(i * 2 - 1)) * 0.24F, -0.3F, 0.0F);
GL11.glRotatef((float)(i * 2 - 1) * 10.0F, 0.0F, 1.0F, 0.0F);
tessellator.startDrawingQuads();
tessellator.addVertexWithUV((double)f6, (double)f8, (double)f10, (double)f3, (double)f5);
tessellator.addVertexWithUV((double)f7, (double)f8, (double)f10, (double)f2, (double)f5);
tessellator.addVertexWithUV((double)f7, (double)f9, (double)f10, (double)f2, (double)f4);
tessellator.addVertexWithUV((double)f6, (double)f9, (double)f10, (double)f3, (double)f4);
tessellator.draw();
GL11.glPopMatrix();
}
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_BLEND);
}
public void updateEquippedItem()
{
this.prevEquippedProgress = this.equippedProgress;
EntityClientPlayerMP entityclientplayermp = this.mc.thePlayer;
ItemStack itemstack = entityclientplayermp.inventory.getCurrentItem();
boolean flag = this.equippedItemSlot == entityclientplayermp.inventory.currentItem && itemstack == this.itemToRender;
if (this.itemToRender == null && itemstack == null)
{
flag = true;
}
if (itemstack != null && this.itemToRender != null && itemstack != this.itemToRender && itemstack.getItem() == this.itemToRender.getItem() && itemstack.getMetadata() == this.itemToRender.getMetadata())
{
this.itemToRender = itemstack;
flag = true;
}
float f = 0.4F;
float f1 = flag ? 1.0F : 0.0F;
float f2 = f1 - this.equippedProgress;
if (f2 < -f)
{
f2 = -f;
}
if (f2 > f)
{
f2 = f;
}
this.equippedProgress += f2;
if (this.equippedProgress < 0.1F)
{
this.itemToRender = itemstack;
this.equippedItemSlot = entityclientplayermp.inventory.currentItem;
}
}
/**
* Resets equippedProgress
*/
public void resetEquippedProgress()
{
this.equippedProgress = 0.0F;
}
/**
* Resets equippedProgress
*/
public void resetEquippedProgress2()
{
this.equippedProgress = 0.0F;
}
}