package com.plattysoft.leonids.modifiers; import com.plattysoft.leonids.Particle; public class AccelerationModifier implements ParticleModifier { private float mVelocityX; private float mVelocityY; public AccelerationModifier(float velocity, float angle) { float velocityAngleInRads = (float) (angle*Math.PI/180f); mVelocityX = (float) (velocity * Math.cos(velocityAngleInRads)); mVelocityY = (float) (velocity * Math.sin(velocityAngleInRads)); } @Override public void apply(Particle particle, long miliseconds) { particle.mCurrentX += mVelocityX*miliseconds*miliseconds; particle.mCurrentY += mVelocityY*miliseconds*miliseconds; } }