/* * Copyright 2015 Daniel Dittmar * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ package dan.dit.whatsthat.util.flatworld.world; import dan.dit.whatsthat.util.flatworld.collision.CollisionController; /** * Created by daniel on 05.06.15. */ public interface FlatWorldCallback extends CollisionController.CollisionCallback { void onReachedEndOfWorld(Actor columbus, float x, float y, int borderFlags); void onLeftWorld(Actor jesus, int borderFlags); void onMoverStateChange(Actor actor); }