/*
* Copyright 2015 Daniel Dittmar
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package dan.dit.whatsthat.util.flatworld.world;
import dan.dit.whatsthat.util.flatworld.collision.CollisionController;
/**
* Created by daniel on 05.06.15.
*/
public interface FlatWorldCallback extends CollisionController.CollisionCallback {
void onReachedEndOfWorld(Actor columbus, float x, float y, int borderFlags);
void onLeftWorld(Actor jesus, int borderFlags);
void onMoverStateChange(Actor actor);
}