/* * Copyright 2015 Daniel Dittmar * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ package dan.dit.whatsthat.util.flatworld.collision; import java.util.List; import dan.dit.whatsthat.util.flatworld.world.Actor; /** * Created by daniel on 05.06.15. */ public abstract class CollisionController { public interface CollisionCallback { void onCollision(Actor colliding1, Actor colliding2); } public void checkCollision(List<Actor> toCheck, CollisionCallback callback) { for (int i = 0; i < toCheck.size(); i++) { Actor curr = toCheck.get(i); for (int j = i + 1; j < toCheck.size(); j++) { Actor subCheck = toCheck.get(j); if (checkCollision(subCheck.getHitbox(), curr.getHitbox())) { callback.onCollision(subCheck, curr); } } } } public abstract boolean checkCollision(Hitbox box1, Hitbox box2); }