package net.geforcemods.securitycraft.renderers;
import org.lwjgl.opengl.GL11;
import net.geforcemods.securitycraft.blocks.BlockSecurityCamera;
import net.geforcemods.securitycraft.main.mod_SecurityCraft;
import net.geforcemods.securitycraft.models.ModelSecurityCamera;
import net.geforcemods.securitycraft.tileentity.TileEntitySecurityCamera;
import net.geforcemods.securitycraft.util.BlockUtils;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
public class TileEntitySecurityCameraRenderer extends TileEntitySpecialRenderer<TileEntitySecurityCamera> {
private ModelSecurityCamera modelSecurityCamera;
private ResourceLocation cameraTexture = new ResourceLocation("securitycraft:textures/blocks/securityCamera1.png");
public TileEntitySecurityCameraRenderer() {
this.modelSecurityCamera = new ModelSecurityCamera();
}
public void renderTileEntityAt(TileEntitySecurityCamera par1TileEntity, double x, double y, double z, float par5, int par6) {
float rotation = 0F;
if(par1TileEntity.hasWorldObj()){
int l = par1TileEntity.getWorld().getCombinedLight(par1TileEntity.getPos(), 0);
int l1 = l % 65536;
int l2 = l / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, l1, l2);
}
GL11.glPushMatrix();
GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
Minecraft.getMinecraft().renderEngine.bindTexture(cameraTexture);
GL11.glPushMatrix();
if(par1TileEntity.hasWorldObj() && BlockUtils.getBlock(par1TileEntity.getWorld(), par1TileEntity.getPos()) == mod_SecurityCraft.securityCamera){
EnumFacing side = BlockUtils.getBlockPropertyAsEnum(getWorld(), par1TileEntity.getPos(), BlockSecurityCamera.FACING);
if(side == EnumFacing.EAST){
rotation = -1F;
}else if(side == EnumFacing.SOUTH){
rotation = -10000F;
}else if(side == EnumFacing.WEST){
rotation = 1F;
}else if(side == EnumFacing.NORTH){
rotation = 0F;
}
}else{
rotation = -10000F;
}
GL11.glRotatef(180F, rotation, 0.0F, 1.0F);
this.modelSecurityCamera.cameraRotationPoint.rotateAngleY = par1TileEntity.cameraRotation;
this.modelSecurityCamera.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
GL11.glPopMatrix();
GL11.glPopMatrix();
}
}