package net.geforcemods.securitycraft.models;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
/**
* Claymore - Geforce
* Created using Tabula 4.1.1
*/
public class ModelClaymore extends ModelBase {
private boolean isActive = true;
public ModelRenderer shape1;
public ModelRenderer shape2;
public ModelRenderer shape3;
public ModelRenderer shape4;
public ModelRenderer shape6;
public ModelRenderer shape5;
public ModelRenderer shape7;
public ModelRenderer shape8;
public ModelRenderer shape9;
public ModelClaymore() {
this.textureWidth = 16;
this.textureHeight = 16;
this.shape7 = new ModelRenderer(this, 5, 5);
this.shape7.setRotationPoint(-4.0F, 19.0F, 4.0F);
this.shape7.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
this.shape8 = new ModelRenderer(this, 0, 0);
this.shape8.setRotationPoint(-5.0F, 19.0F, 5.0F);
this.shape8.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
this.shape3 = new ModelRenderer(this, 5, 5);
this.shape3.setRotationPoint(2.0F, 19.0F, 3.0F);
this.shape3.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
this.shape4 = new ModelRenderer(this, 5, 5);
this.shape4.setRotationPoint(3.0F, 19.0F, 4.0F);
this.shape4.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
this.shape5 = new ModelRenderer(this, 0, 0);
this.shape5.setRotationPoint(4.0F, 19.0F, 5.0F);
this.shape5.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
this.shape6 = new ModelRenderer(this, 5, 5);
this.shape6.setRotationPoint(-3.0F, 19.0F, 3.0F);
this.shape6.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
this.shape9 = new ModelRenderer(this, 0, 11);
this.shape9.setRotationPoint(3.0F, 20.0F, 0.0F);
this.shape9.addBox(-7.0F, 0.0F, 1.0F, 8, 4, 1, 0.0F);
this.shape2 = new ModelRenderer(this, 6, 10);
this.shape2.setRotationPoint(-4.0F, 19.0F, 2.0F);
this.shape2.addBox(0.0F, 0.0F, 0.0F, 8, 1, 1, 0.0F);
this.shape1 = new ModelRenderer(this, 0, 11);
this.shape1.setRotationPoint(3.0F, 20.0F, 1.0F);
this.shape1.addBox(-7.0F, 0.0F, 1.0F, 8, 4, 1, 0.0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
this.shape7.render(f5);
if(isActive){
this.shape8.render(f5);
}
this.shape3.render(f5);
this.shape4.render(f5);
if(isActive){
this.shape5.render(f5);
}
this.shape6.render(f5);
this.shape9.render(f5);
this.shape2.render(f5);
this.shape1.render(f5);
}
/**
* This is a helper function from Tabula to set the rotation of model parts
*/
public void setRotation(ModelRenderer modelRenderer, float x, float y, float z) {
modelRenderer.rotateAngleX = x;
modelRenderer.rotateAngleY = y;
modelRenderer.rotateAngleZ = z;
}
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity entity){
super.setRotationAngles(par1, par2, par3, par4, par5, par6, entity);
}
public void setActive(boolean par1){
this.isActive = par1;
}
}