package org.freeforums.geforce.securitycraft.entity;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderEmpBackup extends Render
{
public RenderEmpBackup()
{
this.shadowSize = 0.0F;
}
/**
* The actual render method that is used in doRender
*/
public void doRenderFallingSand(EntityEMPBackup par1EntityFallingSand, double par2, double par4, double par6, float par8, float par9)
{
GL11.glPushMatrix();
GL11.glTranslatef((float)par2, (float)par4, (float)par6);
this.bindEntityTexture(par1EntityFallingSand);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
protected ResourceLocation getFallingSandTextures(EntityEMPBackup par1EntityFallingSand)
{
return TextureMap.locationBlocksTexture;
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(Entity par1Entity)
{
return this.getFallingSandTextures((EntityEMPBackup)par1Entity);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
this.doRenderFallingSand((EntityEMPBackup)par1Entity, par2, par4, par6, par8, par9);
}
}