package org.freeforums.geforce.securitycraft.blocks;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.item.Item;
import net.minecraft.world.World;
public class BlockEmpEntity extends Block{
public BlockEmpEntity(Material par2Material) {
super(par2Material);
}
public boolean isOpaqueCube(){
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* Returns the ID of the items to drop on destruction.
*/
public Item getItemDropped(int par1, Random par2Random, int par3)
{
return null;
}
public Item getItem(World par1World, int par2, int par3, int par4){
return null;
}
}