/* * Copyright (C) 2012 CyberAgent * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package jp.co.cyberagent.android.gpuimage; import android.opengl.GLES20; public class GPUImageTwoPassTextureSamplingFilter extends GPUImageTwoPassFilter { public GPUImageTwoPassTextureSamplingFilter(String firstVertexShader, String firstFragmentShader, String secondVertexShader, String secondFragmentShader) { super(firstVertexShader, firstFragmentShader, secondVertexShader, secondFragmentShader); } @Override public void onInit() { super.onInit(); initTexelOffsets(); } protected void initTexelOffsets() { float ratio = getHorizontalTexelOffsetRatio(); GPUImageFilter filter = mFilters.get(0); int texelWidthOffsetLocation = GLES20.glGetUniformLocation(filter.getProgram(), "texelWidthOffset"); int texelHeightOffsetLocation = GLES20.glGetUniformLocation(filter.getProgram(), "texelHeightOffset"); filter.setFloat(texelWidthOffsetLocation, ratio / mOutputWidth); filter.setFloat(texelHeightOffsetLocation, 0); ratio = getVerticalTexelOffsetRatio(); filter = mFilters.get(1); texelWidthOffsetLocation = GLES20.glGetUniformLocation(filter.getProgram(), "texelWidthOffset"); texelHeightOffsetLocation = GLES20.glGetUniformLocation(filter.getProgram(), "texelHeightOffset"); filter.setFloat(texelWidthOffsetLocation, 0); filter.setFloat(texelHeightOffsetLocation, ratio / mOutputHeight); } @Override public void onOutputSizeChanged(int width, int height) { super.onOutputSizeChanged(width, height); initTexelOffsets(); } public float getVerticalTexelOffsetRatio() { return 1f; } public float getHorizontalTexelOffsetRatio() { return 1f; } }