/* * Copyright (C) 2012 CyberAgent * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package jp.co.cyberagent.android.gpuimage; import android.opengl.GLES20; /** * Adjusts the alpha channel of the incoming image * opacity: The value to multiply the incoming alpha channel for each pixel by (0.0 - 1.0, with 1.0 as the default) */ public class GPUImageOpacityFilter extends GPUImageFilter { public static final String OPACITY_FRAGMENT_SHADER = "" + " varying highp vec2 textureCoordinate;\n" + " \n" + " uniform sampler2D inputImageTexture;\n" + " uniform lowp float opacity;\n" + " \n" + " void main()\n" + " {\n" + " lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate);\n" + " \n" + " gl_FragColor = vec4(textureColor.rgb, textureColor.a * opacity);\n" + " }\n"; private int mOpacityLocation; private float mOpacity; public GPUImageOpacityFilter() { this(1.0f); } public GPUImageOpacityFilter(final float opacity) { super(NO_FILTER_VERTEX_SHADER, OPACITY_FRAGMENT_SHADER); mOpacity = opacity; } @Override public void onInit() { super.onInit(); mOpacityLocation = GLES20.glGetUniformLocation(getProgram(), "opacity"); } @Override public void onInitialized() { super.onInitialized(); setOpacity(mOpacity); } public void setOpacity(final float opacity) { mOpacity = opacity; setFloat(mOpacityLocation, mOpacity); } }