/* * Copyright (C) 2012 CyberAgent * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package jp.co.cyberagent.android.gpuimage; import android.opengl.GLES20; /** * Runs a 3x3 convolution kernel against the image */ public class GPUImage3x3ConvolutionFilter extends GPUImage3x3TextureSamplingFilter { public static final String THREE_X_THREE_TEXTURE_SAMPLING_FRAGMENT_SHADER = "" + "precision highp float;\n" + "\n" + "uniform sampler2D inputImageTexture;\n" + "\n" + "uniform mediump mat3 convolutionMatrix;\n" + "\n" + "varying vec2 textureCoordinate;\n" + "varying vec2 leftTextureCoordinate;\n" + "varying vec2 rightTextureCoordinate;\n" + "\n" + "varying vec2 topTextureCoordinate;\n" + "varying vec2 topLeftTextureCoordinate;\n" + "varying vec2 topRightTextureCoordinate;\n" + "\n" + "varying vec2 bottomTextureCoordinate;\n" + "varying vec2 bottomLeftTextureCoordinate;\n" + "varying vec2 bottomRightTextureCoordinate;\n" + "\n" + "void main()\n" + "{\n" + " mediump vec4 bottomColor = texture2D(inputImageTexture, bottomTextureCoordinate);\n" + " mediump vec4 bottomLeftColor = texture2D(inputImageTexture, bottomLeftTextureCoordinate);\n" + " mediump vec4 bottomRightColor = texture2D(inputImageTexture, bottomRightTextureCoordinate);\n" + " mediump vec4 centerColor = texture2D(inputImageTexture, textureCoordinate);\n" + " mediump vec4 leftColor = texture2D(inputImageTexture, leftTextureCoordinate);\n" + " mediump vec4 rightColor = texture2D(inputImageTexture, rightTextureCoordinate);\n" + " mediump vec4 topColor = texture2D(inputImageTexture, topTextureCoordinate);\n" + " mediump vec4 topRightColor = texture2D(inputImageTexture, topRightTextureCoordinate);\n" + " mediump vec4 topLeftColor = texture2D(inputImageTexture, topLeftTextureCoordinate);\n" + "\n" + " mediump vec4 resultColor = topLeftColor * convolutionMatrix[0][0] + topColor * convolutionMatrix[0][1] + topRightColor * convolutionMatrix[0][2];\n" + " resultColor += leftColor * convolutionMatrix[1][0] + centerColor * convolutionMatrix[1][1] + rightColor * convolutionMatrix[1][2];\n" + " resultColor += bottomLeftColor * convolutionMatrix[2][0] + bottomColor * convolutionMatrix[2][1] + bottomRightColor * convolutionMatrix[2][2];\n" + "\n" + " gl_FragColor = resultColor;\n" + "}"; private float[] mConvolutionKernel; private int mUniformConvolutionMatrix; /** * Instantiates a new GPUimage3x3ConvolutionFilter with default values, that * will look like the original image. */ public GPUImage3x3ConvolutionFilter() { this(new float[] { 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f }); } /** * Instantiates a new GPUimage3x3ConvolutionFilter with given convolution kernel. * * @param convolutionKernel the convolution kernel */ public GPUImage3x3ConvolutionFilter(final float[] convolutionKernel) { super(THREE_X_THREE_TEXTURE_SAMPLING_FRAGMENT_SHADER); mConvolutionKernel = convolutionKernel; } @Override public void onInit() { super.onInit(); mUniformConvolutionMatrix = GLES20.glGetUniformLocation(getProgram(), "convolutionMatrix"); setConvolutionKernel(mConvolutionKernel); } /** * Sets the convolution kernel. * * @param convolutionKernel the new convolution kernel */ public void setConvolutionKernel(final float[] convolutionKernel) { mConvolutionKernel = convolutionKernel; setUniformMatrix3f(mUniformConvolutionMatrix, mConvolutionKernel); } }