/* * Copyright (C) 2012 CyberAgent * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package jp.co.cyberagent.android.gpuimage; public class GPUImageExclusionBlendFilter extends GPUImageTwoInputFilter { public static final String EXCLUSION_BLEND_FRAGMENT_SHADER = "varying highp vec2 textureCoordinate;\n" + " varying highp vec2 textureCoordinate2;\n" + "\n" + " uniform sampler2D inputImageTexture;\n" + " uniform sampler2D inputImageTexture2;\n" + " \n" + " void main()\n" + " {\n" + " mediump vec4 base = texture2D(inputImageTexture, textureCoordinate);\n" + " mediump vec4 overlay = texture2D(inputImageTexture2, textureCoordinate2);\n" + " \n" + " // Dca = (Sca.Da + Dca.Sa - 2.Sca.Dca) + Sca.(1 - Da) + Dca.(1 - Sa)\n" + " \n" + " gl_FragColor = vec4((overlay.rgb * base.a + base.rgb * overlay.a - 2.0 * overlay.rgb * base.rgb) + overlay.rgb * (1.0 - base.a) + base.rgb * (1.0 - overlay.a), base.a);\n" + " }"; public GPUImageExclusionBlendFilter() { super(EXCLUSION_BLEND_FRAGMENT_SHADER); } }