/* * Copyright (C) 2012 CyberAgent * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package jp.co.cyberagent.android.gpuimage; import android.opengl.GLES20; /** * gamma value ranges from 0.0 to 3.0, with 1.0 as the normal level */ public class GPUImageGammaFilter extends GPUImageFilter { public static final String GAMMA_FRAGMENT_SHADER = "" + "varying highp vec2 textureCoordinate;\n" + " \n" + " uniform sampler2D inputImageTexture;\n" + " uniform lowp float gamma;\n" + " \n" + " void main()\n" + " {\n" + " lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate);\n" + " \n" + " gl_FragColor = vec4(pow(textureColor.rgb, vec3(gamma)), textureColor.w);\n" + " }"; private int mGammaLocation; private float mGamma; public GPUImageGammaFilter() { this(1.2f); } public GPUImageGammaFilter(final float gamma) { super(NO_FILTER_VERTEX_SHADER, GAMMA_FRAGMENT_SHADER); mGamma = gamma; } @Override public void onInit() { super.onInit(); mGammaLocation = GLES20.glGetUniformLocation(getProgram(), "gamma"); } @Override public void onInitialized() { super.onInitialized(); setGamma(mGamma); } public void setGamma(final float gamma) { mGamma = gamma; setFloat(mGammaLocation, mGamma); } }