/* * Copyright (C) 2012 CyberAgent * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package jp.co.cyberagent.android.gpuimage; import android.opengl.GLES20; /** * Reduces the color range of the image. <br> * <br> * colorLevels: ranges from 1 to 256, with a default of 10 */ public class GPUImagePosterizeFilter extends GPUImageFilter { public static final String POSTERIZE_FRAGMENT_SHADER = "" + "varying highp vec2 textureCoordinate;\n" + "\n" + "uniform sampler2D inputImageTexture;\n" + "uniform highp float colorLevels;\n" + "\n" + "void main()\n" + "{\n" + " highp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate);\n" + " \n" + " gl_FragColor = floor((textureColor * colorLevels) + vec4(0.5)) / colorLevels;\n" + "}"; private int mGLUniformColorLevels; private int mColorLevels; public GPUImagePosterizeFilter() { this(10); } public GPUImagePosterizeFilter(final int colorLevels) { super(GPUImageFilter.NO_FILTER_VERTEX_SHADER, POSTERIZE_FRAGMENT_SHADER); mColorLevels = colorLevels; } @Override public void onInit() { super.onInit(); mGLUniformColorLevels = GLES20.glGetUniformLocation(getProgram(), "colorLevels"); setColorLevels(mColorLevels); } public void setColorLevels(final int colorLevels) { mColorLevels = colorLevels; setFloat(mGLUniformColorLevels, colorLevels); } }