package com.android.demo.interpolator;
/*
*
* Open source under the BSD License.
*
* Copyright © 2001 Robert Penner
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* Neither the name of the author nor the names of contributors may be used to endorse
* or promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
import android.view.animation.Interpolator;
public class ExpoInterpolator implements Interpolator {
private int type;
public ExpoInterpolator(int type) {
this.type = type;
}
public float getInterpolation(float t) {
if (type == EasingType.IN) {
return in(t);
} else
if (type == EasingType.OUT) {
return out(t);
} else
if (type == EasingType.INOUT) {
return inout(t);
}
return 0;
}
private float in(float t) {
return (float) ((t==0) ? 0 : Math.pow(2, 10 * (t - 1)));
}
private float out(float t) {
return (float) ((t>=1) ? 1 : (-Math.pow(2, -10 * t) + 1));
}
private float inout(float t) {
if (t == 0) {
return 0;
}
if (t >= 1) {
return 1;
}
t *= 2;
if (t < 1) {
return (float) (0.5f * Math.pow(2, 10 * (t - 1)));
} else {
return (float) (0.5f * (-Math.pow(2, -10 * --t) + 2));
}
}
}