package com.android.demo.interpolator; /* * * Open source under the BSD License. * * Copyright © 2001 Robert Penner * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * Neither the name of the author nor the names of contributors may be used to endorse * or promote products derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * */ import android.view.animation.Interpolator; public class ExpoInterpolator implements Interpolator { private int type; public ExpoInterpolator(int type) { this.type = type; } public float getInterpolation(float t) { if (type == EasingType.IN) { return in(t); } else if (type == EasingType.OUT) { return out(t); } else if (type == EasingType.INOUT) { return inout(t); } return 0; } private float in(float t) { return (float) ((t==0) ? 0 : Math.pow(2, 10 * (t - 1))); } private float out(float t) { return (float) ((t>=1) ? 1 : (-Math.pow(2, -10 * t) + 1)); } private float inout(float t) { if (t == 0) { return 0; } if (t >= 1) { return 1; } t *= 2; if (t < 1) { return (float) (0.5f * Math.pow(2, 10 * (t - 1))); } else { return (float) (0.5f * (-Math.pow(2, -10 * --t) + 2)); } } }