package edu.union;
import java.nio.FloatBuffer;
import javax.microedition.khronos.opengles.GL10;
import android.content.Context;
import android.opengl.GLU;
/**
* http://www.zeuscmd.com/tutorials/opengles/08-ColorAndShading.php
* @author bburns
*/
public class GLTutorialThree extends GLTutorialBase {
// Vertices (x,y,z) for a 2D triangle
float[] triangle = new float[] { -0.25f, -0.25f, 0.0f,
0.25f, -0.25f, 0.0f,
-0.25f, 0.25f, 0.0f };
// Colors (r,g,b,a) for each vertex
float[] colors = new float[] { 1, 0, 0, 1,
0, 1, 0, 1,
0, 0, 1, 1 };
// NIO Buffers for each.
FloatBuffer triangleBuff;
FloatBuffer colorBuff;
public GLTutorialThree(Context c) {
super(c);
triangleBuff = makeFloatBuffer(triangle);
colorBuff = makeFloatBuffer(colors);
}
protected void init(GL10 gl) {
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glShadeModel(GL10.GL_SMOOTH);
}
public void onDrawFrame(GL10 gl) {
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glTranslatef(0,0,-1);
// Send the vertices to the renderer
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, triangleBuff);
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
// Send the colors to the renderer
gl.glColorPointer(4, GL10.GL_FLOAT, 0, colorBuff);
gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
}
}