/*
* Copyright (c) 2007 - 2008 by Damien Di Fede <ddf@compartmental.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as published
* by the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
package ddf.minim.spi;
import ddf.minim.AudioEffect;
import ddf.minim.AudioListener;
import ddf.minim.AudioSignal;
/**
* An <code>AudioSythesizer</code> is an <code>AudioStream</code> that generates
* sound, rather than reading sound. It uses the attached
* <code>AudioSignal</code> and <code>AudioEffect</code> to generate a signal.
*
* @author Damien Di Fede
*
*/
public interface AudioOut extends AudioResource
{
/**
* @return the size of the buffer used by this output.
*/
int bufferSize();
/**
* Sets the AudioSignal that this output will use to generate sound.
*
* @param signal
* the AudioSignal used to generate sound
*/
@Deprecated
void setAudioSignal(AudioSignal signal);
/**
* Sets the AudioStream that this output will use to generate sound.
*
* @param stream
*/
void setAudioStream(AudioStream stream);
/**
* Sets the AudioEffect to apply to the signal.
*
* @param effect
* the AudioEffect to apply to the signal
*/
@Deprecated
void setAudioEffect(AudioEffect effect);
/**
* Sets the AudioListener that will have sound broadcasted to it as the
* output generates.
*
* @param listen
*/
void setAudioListener(AudioListener listen);
}