/* * Copyright (c) 2007 - 2009 by Damien Di Fede <ddf@compartmental.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as published * by the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ package ddf.minim; /** * An <code>AudioBuffer</code> is a buffer of floating point samples * corresponding to a single channel of streaming audio. It is readonly, but you * can obtain a copy of the samples in the buffer by using the <code>toArray</code> method. * In fact, when drawing a waveform, you should use the <code>toArray</code> method * rather than iterating over the buffer itself because it is possible that the samples * in the buffer will be replaced with new ones between calls to the <code>get</code> method, * which results in a waveform that appears to have discontinuities in it. * * @author Damien Di Fede * */ public interface AudioBuffer { /** * Returns the length of the buffer. * * @return int: the number of samples in the buffer * * @related AudioBuffer */ int size(); /** * Gets the <code>i<sup>th</sup></code> sample in the buffer. This method * does not do bounds checking, so it may throw an exception. * * @param i * int: the index of the sample you want to get * * @return float: the <code>i<sup>th</sup></code> sample * * @example Basics/DrawWaveformAndLevel * * @related AudioBuffer */ float get(int i); /** * Gets the current level of the buffer. It is calculated as the * root-mean-square of all the samples in the buffer. * * @return float: the RMS amplitude of the buffer * * @example Basics/DrawWaveformAndLevel * * @related AudioBuffer */ float level(); /** * Returns the samples in the buffer in a new float array. * Modifying the samples in the returned array will not change * the samples in the buffer. * * @return float[]: a new float array containing the buffer's samples * * @related AudioBuffer */ float[] toArray(); }