/* * Copyright (c) 2007 - 2008 by Damien Di Fede <ddf@compartmental.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as published * by the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ package ddf.minim; /** * <code>Playable</code> defines functionality that you would expect from a tapedeck * or CD player. Implementing classes are usually playing an audio file. * * @author Damien Di Fede * @invisible * */ public interface Playable { /** * Starts playback from the current position. * If this was previously set to loop, looping will be disabled. * */ void play(); /** * Starts playback <code>millis</code> from the beginning. * If this was previously set to loop, looping will be disabled. * * @param millis the position to start playing from */ void play(int millis); /** * Returns true if this currently playing. * * @return true if this is currently playing */ boolean isPlaying(); /** * Sets looping to continuous. If this is already playing, the position * <i>will not</i> be reset to the beginning. If this is not playing, * it will start playing. * */ void loop(); /** * Sets this to loop <code>num</code> times. If this is already playing, * the position <i>will not</i> be reset to the beginning. * If this is not playing, it will start playing. * * @param num * the number of times to loop */ void loop(int num); /** * Returns true if this is currently playing and has more than one loop * left to play. * * @return true if this is looping */ boolean isLooping(); /** * Returns the number of loops left to do. * * @return the number of loops left */ int loopCount(); /** * Sets the loop points used when looping. * * @param start the start of the loop in milliseconds * @param stop the end of the loop in milliseconds */ void setLoopPoints(int start, int stop); /** * Pauses playback. * */ void pause(); /** * Sets the position to <code>millis</code> milliseconds from * the beginning. This will not change the playstate. If an error * occurs while trying to cue, the position will not change. * If you try to cue to a negative position or try to a position * that is greater than <code>length()</code>, the amount will be clamped * to zero or <code>length()</code>. * * @param millis the position to place the "playhead" */ void cue(int millis); /** * Skips <code>millis</code> from the current position. <code>millis</code> * can be negative, which will make this skip backwards. If the skip amount * would result in a negative position or a position that is greater than * <code>length()</code>, the new position will be clamped to zero or * <code>length()</code>. * * @param millis how many milliseconds to skip, sign indicates direction */ void skip(int millis); /** * Rewinds to the beginning. This <i>does not</i> stop playback. * */ void rewind(); /** * Returns the current position of the "playhead" (ie how much of * the sound has already been played) * * @return the current position of the "playhead" */ int position(); /** * Returns the length of the sound in milliseconds. If for any reason the * length could not be determined, this will return -1. However, an unknown * length should not impact playback. * * @return the length of the sound in milliseconds */ int length(); /** * Returns and <code>AudioMetaData</code> object that describes this audio. * * @see AudioMetaData * * @return the <code>AudioMetaData</code> for this */ AudioMetaData getMetaData(); }