/* * Copyright (c) 2007 - 2008 by Damien Di Fede <ddf@compartmental.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as published * by the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ package ddf.minim; /** * An <code>AudioListener</code> can be used to monitor <code>Recordable</code> * objects such as <code>AudioPlayer</code>, <code>AudioOutput</code>, and <code>AudioInput</code>. * Each time a <code>Recordable</code> object receives a new sample buffer * from the audio system, or generates a new sample buffer at the request of the * audio system, it passes a copy of this buffer to its listeners. You can * implement this interface if you want to receive samples in a callback fashion, * rather than using an object's <code>AudioBuffer</code>s to access them. You * add an <code>AudioListener</code> to a <code>Recordable</code> by calling * the addListener method. When you want to stop receiving samples you call the * removeListener method. * * @example Advanced/AddAndRemoveAudioListener * * @author Damien Di Fede * * @related AudioPlayer * @related AudioInput * @related AudioOutput */ public interface AudioListener { /** * Called by the audio object this AudioListener is attached to * when that object has new samples. * * @example Advanced/AddAndRemoveAudioListener * * @param samp * a float[] buffer of samples from a MONO sound stream * * @related AudioListener */ void samples(float[] samp); /** * Called by the <code>Recordable</code> object this is attached to * when that object has new samples. * * @param sampL * a float[] buffer containing the left channel of a STEREO sound stream * @param sampR * a float[] buffer containing the right channel of a STEREO sound stream * * @related AudioListener */ void samples(float[] sampL, float[] sampR); // TODO: consider replacing above two methods with this single one // void samples( MultiChannelBuffer buffer ); }