/** * * Copyright (c) 2014, the Railo Company Ltd. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see <http://www.gnu.org/licenses/>. * **/ /* * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package lucee.runtime.img.filter; /** * A colormap which interpolates linearly between two colors. */ public class LinearColormap implements Colormap { private int color1; private int color2; /** * Construct a color map with a grayscale ramp from black to white. */ public LinearColormap() { this(0xff000000, 0xffffffff); } /** * Construct a linear color map. * @param color1 the color corresponding to value 0 in the colormap * @param color2 the color corresponding to value 1 in the colormap */ public LinearColormap(int color1, int color2) { this.color1 = color1; this.color2 = color2; } /** * Set the first color. * @param color1 the color corresponding to value 0 in the colormap */ public void setColor1(int color1) { this.color1 = color1; } /** * Get the first color. * @return the color corresponding to value 0 in the colormap */ public int getColor1() { return color1; } /** * Set the second color. * @param color2 the color corresponding to value 1 in the colormap */ public void setColor2(int color2) { this.color2 = color2; } /** * Get the second color. * @return the color corresponding to value 1 in the colormap */ public int getColor2() { return color2; } /** * Convert a value in the range 0..1 to an RGB color. * @param v a value in the range 0..1 * @return an RGB color */ @Override public int getColor(float v) { return ImageMath.mixColors(ImageMath.clamp(v, 0, 1.0f), color1, color2); } }