/** * * Copyright (c) 2014, the Railo Company Ltd. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see <http://www.gnu.org/licenses/>. * **/ /* * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package lucee.runtime.img.filter; /** * A colormap implemented with an array of colors. This corresponds to the IndexColorModel class. */ public class ArrayColormap implements Colormap, Cloneable { /** * The array of colors. */ protected int[] map; /** * Construct an all-black colormap. */ public ArrayColormap() { this.map = new int[256]; } /** * Construct a colormap with the given map. * @param map the array of ARGB colors */ public ArrayColormap(int[] map) { this.map = map; } @Override public Object clone() { try { ArrayColormap g = (ArrayColormap)super.clone(); g.map = map.clone(); return g; } catch (CloneNotSupportedException e) { } return null; } /** * Set the array of colors for the colormap. * @param map the colors * @see #getMap */ public void setMap(int[] map) { this.map = map; } /** * Get the array of colors for the colormap. * @return the colors * @see #setMap */ public int[] getMap() { return map; } /** * Convert a value in the range 0..1 to an RGB color. * @param v a value in the range 0..1 * @return an RGB color * @see #setColor */ @Override public int getColor(float v) { /* v *= 255; int n = (int)v; float f = v-n; if (n < 0) return map[0]; else if (n >= 255) return map[255]; return ImageMath.mixColors(f, map[n], map[n+1]); */ int n = (int)(v*255); if (n < 0) n = 0; else if (n > 255) n = 255; return map[n]; } /** * Set the color at "index" to "color". Entries are interpolated linearly from * the existing entries at "firstIndex" and "lastIndex" to the new entry. * firstIndex < index < lastIndex must hold. * @param index the position to set * @param firstIndex the position of the first color from which to interpolate * @param lastIndex the position of the second color from which to interpolate * @param color the color to set */ public void setColorInterpolated(int index, int firstIndex, int lastIndex, int color) { int firstColor = map[firstIndex]; int lastColor = map[lastIndex]; for (int i = firstIndex; i <= index; i++) map[i] = ImageMath.mixColors((float)(i-firstIndex)/(index-firstIndex), firstColor, color); for (int i = index; i < lastIndex; i++) map[i] = ImageMath.mixColors((float)(i-index)/(lastIndex-index), color, lastColor); } /** * Set a range of the colormap, interpolating between two colors. * @param firstIndex the position of the first color * @param lastIndex the position of the second color * @param color1 the first color * @param color2 the second color */ public void setColorRange(int firstIndex, int lastIndex, int color1, int color2) { for (int i = firstIndex; i <= lastIndex; i++) map[i] = ImageMath.mixColors((float)(i-firstIndex)/(lastIndex-firstIndex), color1, color2); } /** * Set a range of the colormap to a single color. * @param firstIndex the position of the first color * @param lastIndex the position of the second color * @param color the color */ public void setColorRange(int firstIndex, int lastIndex, int color) { for (int i = firstIndex; i <= lastIndex; i++) map[i] = color; } /** * Set one element of the colormap to a given color. * @param index the position of the color * @param color the color * @see #getColor */ public void setColor(int index, int color) { map[index] = color; } }