/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.commons.pool.impl; import java.util.Iterator; import java.util.NoSuchElementException; import java.util.Stack; import org.apache.commons.pool.BaseObjectPool; import org.apache.commons.pool.ObjectPool; import org.apache.commons.pool.PoolUtils; import org.apache.commons.pool.PoolableObjectFactory; /** * A simple, {@link java.util.Stack Stack}-based {@link ObjectPool} implementation. * <p> * Given a {@link PoolableObjectFactory}, this class will maintain * a simple pool of instances. A finite number of "sleeping" * or idle instances is enforced, but when the pool is * empty, new instances are created to support the new load. * Hence this class places no limit on the number of "active" * instances created by the pool, but is quite useful for * re-using <tt>Object</tt>s without introducing * artificial limits. * * @param <T> the type of objects held in this pool * * @author Rodney Waldhoff * @author Dirk Verbeeck * @author Sandy McArthur * @version $Revision: 1222396 $ $Date: 2011-12-22 14:02:25 -0500 (Thu, 22 Dec 2011) $ * @since Pool 1.0 */ public class StackObjectPool<T> extends BaseObjectPool<T> implements ObjectPool<T> { /** * Create a new pool using no factory. Clients must first * {@link #setFactory(PoolableObjectFactory) set the factory} or * else this pool will not behave correctly. Clients may first populate the pool * using {@link #returnObject(java.lang.Object)} before they can be {@link #borrowObject borrowed} * but this usage is <strong>discouraged</strong>. * * @see #StackObjectPool(PoolableObjectFactory) * @deprecated to be removed in pool 2.0 - use {@link #StackObjectPool(PoolableObjectFactory)} */ @Deprecated public StackObjectPool() { this(null,DEFAULT_MAX_SLEEPING,DEFAULT_INIT_SLEEPING_CAPACITY); } /** * Create a new pool using no factory. * Clients must first {@link #setFactory(PoolableObjectFactory) set the factory} or * else this pool will not behave correctly. Clients may first populate the pool * using {@link #returnObject(java.lang.Object)} before they can be {@link #borrowObject borrowed} * but this usage is <strong>discouraged</strong>. * * @param maxIdle cap on the number of "sleeping" instances in the pool * @see #StackObjectPool(PoolableObjectFactory, int) * @deprecated to be removed in pool 2.0 - use {@link #StackObjectPool(PoolableObjectFactory, int)} */ @Deprecated public StackObjectPool(int maxIdle) { this(null,maxIdle,DEFAULT_INIT_SLEEPING_CAPACITY); } /** * Create a new pool using no factory. * Clients must first {@link #setFactory(PoolableObjectFactory) set the factory} or * else this pool will not behave correctly. Clients may first populate the pool * using {@link #returnObject(java.lang.Object)} before they can be {@link #borrowObject borrowed} * but this usage is <strong>discouraged</strong>. * * @param maxIdle cap on the number of "sleeping" instances in the pool * @param initIdleCapacity initial size of the pool (this specifies the size of the container, * it does not cause the pool to be pre-populated.) * @see #StackObjectPool(PoolableObjectFactory, int, int) * @deprecated to be removed in pool 2.0 - use {@link #StackObjectPool(PoolableObjectFactory, int, int)} */ @Deprecated public StackObjectPool(int maxIdle, int initIdleCapacity) { this(null,maxIdle,initIdleCapacity); } /** * Create a new <tt>StackObjectPool</tt> using the specified <i>factory</i> to create new instances. * * @param factory the {@link PoolableObjectFactory} used to populate the pool */ public StackObjectPool(PoolableObjectFactory<T> factory) { this(factory,DEFAULT_MAX_SLEEPING,DEFAULT_INIT_SLEEPING_CAPACITY); } /** * Create a new <tt>SimpleObjectPool</tt> using the specified <i>factory</i> to create new instances, * capping the number of "sleeping" instances to <i>maxIdle</i>. * * @param factory the {@link PoolableObjectFactory} used to populate the pool * @param maxIdle cap on the number of "sleeping" instances in the pool */ public StackObjectPool(PoolableObjectFactory<T> factory, int maxIdle) { this(factory,maxIdle,DEFAULT_INIT_SLEEPING_CAPACITY); } /** * <p>Create a new <tt>StackObjectPool</tt> using the specified <code>factory</code> to create new instances, * capping the number of "sleeping" instances to <code>maxIdle</code>, and initially allocating a container * capable of containing at least <code>initIdleCapacity</code> instances. The pool is not pre-populated. * The <code>initIdleCapacity</code> parameter just determines the initial size of the underlying * container, which can increase beyond this value if <code>maxIdle > initIdleCapacity.</code></p> * * <p>Negative values of <code>maxIdle</code> are ignored (i.e., the pool is created using * {@link #DEFAULT_MAX_SLEEPING}) as are non-positive values for <code>initIdleCapacity.</code> * * @param factory the {@link PoolableObjectFactory} used to populate the pool * @param maxIdle cap on the number of "sleeping" instances in the pool * @param initIdleCapacity initial size of the pool (this specifies the size of the container, * it does not cause the pool to be pre-populated.) */ public StackObjectPool(PoolableObjectFactory<T> factory, int maxIdle, int initIdleCapacity) { _factory = factory; _maxSleeping = (maxIdle < 0 ? DEFAULT_MAX_SLEEPING : maxIdle); int initcapacity = (initIdleCapacity < 1 ? DEFAULT_INIT_SLEEPING_CAPACITY : initIdleCapacity); _pool = new Stack<T>(); _pool.ensureCapacity( initcapacity > _maxSleeping ? _maxSleeping : initcapacity); } /** * <p>Borrows an object from the pool. If there are idle instances available on the stack, * the top element of the stack is popped to activate, validate and return to the client. If there * are no idle instances available, the {@link PoolableObjectFactory#makeObject() makeObject} * method of the pool's {@link PoolableObjectFactory} is invoked to create a new instance.</p> * * <p>All instances are {@link PoolableObjectFactory#activateObject(Object) activated} and * {@link PoolableObjectFactory#validateObject(Object) validated} before being returned to the * client. If validation fails or an exception occurs activating or validating an instance * popped from the idle instance stack, the failing instance is * {@link PoolableObjectFactory#destroyObject(Object) destroyed} and the next instance on * the stack is popped, validated and activated. This process continues until either the * stack is empty or an instance passes validation. If the stack is empty on activation or * it does not contain any valid instances, the factory's <code>makeObject</code> method is used * to create a new instance. If a null instance is returned by the factory or the created * instance either raises an exception on activation or fails validation, <code>NoSuchElementException</code> * is thrown. Exceptions thrown by <code>MakeObject</code> are propagated to the caller; but * other than <code>ThreadDeath</code> or <code>VirtualMachineError</code>, exceptions generated by * activation, validation or destroy methods are swallowed silently.</p> * * @return an instance from the pool */ @Override public synchronized T borrowObject() throws Exception { assertOpen(); T obj = null; boolean newlyCreated = false; while (null == obj) { if (!_pool.empty()) { obj = _pool.pop(); } else { if(null == _factory) { throw new NoSuchElementException(); } else { obj = _factory.makeObject(); newlyCreated = true; if (obj == null) { throw new NoSuchElementException("PoolableObjectFactory.makeObject() returned null."); } } } if (null != _factory && null != obj) { try { _factory.activateObject(obj); if (!_factory.validateObject(obj)) { throw new Exception("ValidateObject failed"); } } catch (Throwable t) { PoolUtils.checkRethrow(t); try { _factory.destroyObject(obj); } catch (Throwable t2) { PoolUtils.checkRethrow(t2); // swallowed } finally { obj = null; } if (newlyCreated) { throw new NoSuchElementException( "Could not create a validated object, cause: " + t.getMessage()); } } } } _numActive++; return obj; } /** * <p>Returns an instance to the pool, pushing it on top of the idle instance stack after successful * validation and passivation. The returning instance is destroyed if any of the following are true:<ul> * <li>the pool is closed</li> * <li>{@link PoolableObjectFactory#validateObject(Object) validation} fails</li> * <li>{@link PoolableObjectFactory#passivateObject(Object) passivation} throws an exception</li> * </ul> * If adding a validated, passivated returning instance to the stack would cause * {@link #getMaxSleeping() maxSleeping} to be exceeded, the oldest (bottom) instance on the stack * is destroyed to make room for the returning instance, which is pushed on top of the stack.</p> * * <p>Exceptions passivating or destroying instances are silently swallowed. Exceptions validating * instances are propagated to the client.</p> * * @param obj instance to return to the pool */ @Override public synchronized void returnObject(T obj) throws Exception { boolean success = !isClosed(); if(null != _factory) { if(!_factory.validateObject(obj)) { success = false; } else { try { _factory.passivateObject(obj); } catch(Exception e) { success = false; } } } boolean shouldDestroy = !success; _numActive--; if (success) { T toBeDestroyed = null; if(_pool.size() >= _maxSleeping) { shouldDestroy = true; toBeDestroyed = _pool.remove(0); // remove the stalest object } _pool.push(obj); obj = toBeDestroyed; // swap returned obj with the stalest one so it can be destroyed } notifyAll(); // _numActive has changed if(shouldDestroy) { // by constructor, shouldDestroy is false when _factory is null try { _factory.destroyObject(obj); } catch(Exception e) { // ignored } } } /** * {@inheritDoc} */ @Override public synchronized void invalidateObject(T obj) throws Exception { _numActive--; if (null != _factory) { _factory.destroyObject(obj); } notifyAll(); // _numActive has changed } /** * Return the number of instances * currently idle in this pool. * * @return the number of instances currently idle in this pool */ @Override public synchronized int getNumIdle() { return _pool.size(); } /** * Return the number of instances currently borrowed from this pool. * * @return the number of instances currently borrowed from this pool */ @Override public synchronized int getNumActive() { return _numActive; } /** * Clears any objects sitting idle in the pool. Silently swallows any * exceptions thrown by {@link PoolableObjectFactory#destroyObject(Object)}. */ @Override public synchronized void clear() { if(null != _factory) { Iterator<T> it = _pool.iterator(); while(it.hasNext()) { try { _factory.destroyObject(it.next()); } catch(Exception e) { // ignore error, keep destroying the rest } } } _pool.clear(); } /** * <p>Close this pool, and free any resources associated with it. Invokes * {@link #clear()} to destroy and remove instances in the pool.</p> * * <p>Calling {@link #addObject} or {@link #borrowObject} after invoking * this method on a pool will cause them to throw an * {@link IllegalStateException}.</p> * * @throws Exception never - exceptions clearing the pool are swallowed */ @Override public void close() throws Exception { super.close(); clear(); } /** * <p>Create an object, and place it on top of the stack. * This method is useful for "pre-loading" a pool with idle objects.</p> * * <p>Before being added to the pool, the newly created instance is * {@link PoolableObjectFactory#validateObject(Object) validated} and * {@link PoolableObjectFactory#passivateObject(Object) passivated}. If validation * fails, the new instance is {@link PoolableObjectFactory#destroyObject(Object) destroyed}. * Exceptions generated by the factory <code>makeObject</code> or <code>passivate</code> are * propagated to the caller. Exceptions destroying instances are silently swallowed.</p> * * <p>If a new instance is created and successfully validated and passivated and adding this * instance to the pool causes {@link #getMaxSleeping() maxSleeping} to be exceeded, the oldest * (bottom) instance in the pool is destroyed to make room for the newly created instance, which * is pushed on top of the stack. * * @throws Exception when the {@link #getFactory() factory} has a problem creating or passivating an object. */ @Override public synchronized void addObject() throws Exception { assertOpen(); if (_factory == null) { throw new IllegalStateException("Cannot add objects without a factory."); } T obj = _factory.makeObject(); boolean success = true; if(!_factory.validateObject(obj)) { success = false; } else { _factory.passivateObject(obj); } boolean shouldDestroy = !success; if (success) { T toBeDestroyed = null; if(_pool.size() >= _maxSleeping) { shouldDestroy = true; toBeDestroyed = _pool.remove(0); // remove the stalest object } _pool.push(obj); obj = toBeDestroyed; // swap returned obj with the stalest one so it can be destroyed } notifyAll(); // _numIdle has changed if(shouldDestroy) { // by constructor, shouldDestroy is false when _factory is null try { _factory.destroyObject(obj); } catch(Exception e) { // ignored } } } /** * Sets the {@link PoolableObjectFactory factory} this pool uses * to create new instances. Trying to change * the <code>factory</code> while there are borrowed objects will * throw an {@link IllegalStateException}. * * @param factory the {@link PoolableObjectFactory} used to create new instances. * @throws IllegalStateException when the factory cannot be set at this time * @deprecated to be removed in pool 2.0 */ @Deprecated @Override public synchronized void setFactory(PoolableObjectFactory<T> factory) throws IllegalStateException { assertOpen(); if(0 < getNumActive()) { throw new IllegalStateException("Objects are already active"); } else { clear(); _factory = factory; } } /** * The cap on the number of "sleeping" instances in the pool. */ protected static final int DEFAULT_MAX_SLEEPING = 8; /** * The default initial size of the pool * (this specifies the size of the container, it does not * cause the pool to be pre-populated.) */ protected static final int DEFAULT_INIT_SLEEPING_CAPACITY = 4; /** * My pool. * @deprecated to be made private in pool 2.0 */ @Deprecated protected Stack<T> _pool = null; /** * My {@link PoolableObjectFactory}. * @deprecated to be made private in pool 2.0 - use {@link #getFactory()} */ @Deprecated protected PoolableObjectFactory<T> _factory = null; /** * The cap on the number of "sleeping" instances in the pool. * @deprecated to be made private in pool 2.0 - use {@link #getMaxSleeping()} */ @Deprecated protected int _maxSleeping = DEFAULT_MAX_SLEEPING; /** * Number of objects borrowed but not yet returned to the pool. * @deprecated to be made private in pool 2.0 - use {@link #getNumActive()} */ @Deprecated protected int _numActive = 0; /** * Returns the {@link PoolableObjectFactory} used by this pool to create and manage object instances. * * @return the factory * @since 1.5.5 */ public synchronized PoolableObjectFactory<T> getFactory() { return _factory; } /** * Returns the maximum number of idle instances in the pool. * * @return maxSleeping * @since 1.5.5 */ public int getMaxSleeping() { return _maxSleeping; } }