/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.commons.codec.language.bm; import java.io.InputStream; import java.util.ArrayList; import java.util.Arrays; import java.util.Collections; import java.util.EnumMap; import java.util.HashSet; import java.util.List; import java.util.Locale; import java.util.Map; import java.util.Scanner; import java.util.Set; import java.util.regex.Pattern; /** * Language guessing utility. * <p> * This class encapsulates rules used to guess the possible languages that a word originates from. This is * done by reference to a whole series of rules distributed in resource files. * <p> * Instances of this class are typically managed through the static factory method instance(). * Unless you are developing your own language guessing rules, you will not need to interact with this class directly. * <p> * This class is intended to be immutable and thread-safe. * <p> * <b>Lang resources</b> * <p> * Language guessing rules are typically loaded from resource files. These are UTF-8 encoded text files. * They are systematically named following the pattern: * <blockquote>org/apache/commons/codec/language/bm/lang.txt</blockquote> * The format of these resources is the following: * <ul> * <li><b>Rules:</b> whitespace separated strings. * There should be 3 columns to each row, and these will be interpreted as: * <ol> * <li>pattern: a regular expression.</li> * <li>languages: a '+'-separated list of languages.</li> * <li>acceptOnMatch: 'true' or 'false' indicating if a match rules in or rules out the language.</li> * </ol> * </li> * <li><b>End-of-line comments:</b> Any occurrence of '//' will cause all text following on that line to be * discarded as a comment.</li> * <li><b>Multi-line comments:</b> Any line starting with '/*' will start multi-line commenting mode. * This will skip all content until a line ending in '*' and '/' is found.</li> * <li><b>Blank lines:</b> All blank lines will be skipped.</li> * </ul> * <p> * Port of lang.php * * @since 1.6 * @version $Id: Lang.java 1429868 2013-01-07 16:08:05Z ggregory $ */ public class Lang { // Implementation note: This class is divided into two sections. The first part is a static factory interface that // exposes the LANGUAGE_RULES_RN resource as a Lang instance. The second part is the Lang instance methods that // encapsulate a particular language-guessing rule table and the language guessing itself. // // It may make sense in the future to expose the private constructor to allow power users to build custom language- // guessing rules, perhaps by marking it protected and allowing sub-classing. However, the vast majority of users // should be strongly encouraged to use the static factory <code>instance</code> method to get their Lang instances. private static final class LangRule { private final boolean acceptOnMatch; private final Set<String> languages; private final Pattern pattern; private LangRule(final Pattern pattern, final Set<String> languages, final boolean acceptOnMatch) { this.pattern = pattern; this.languages = languages; this.acceptOnMatch = acceptOnMatch; } public boolean matches(final String txt) { return this.pattern.matcher(txt).find(); } } private static final Map<NameType, Lang> Langs = new EnumMap<NameType, Lang>(NameType.class); private static final String LANGUAGE_RULES_RN = "org/apache/commons/codec/language/bm/lang.txt"; static { for (final NameType s : NameType.values()) { Langs.put(s, loadFromResource(LANGUAGE_RULES_RN, Languages.getInstance(s))); } } /** * Gets a Lang instance for one of the supported NameTypes. * * @param nameType * the NameType to look up * @return a Lang encapsulating the language guessing rules for that name type */ public static Lang instance(final NameType nameType) { return Langs.get(nameType); } /** * Loads language rules from a resource. * <p> * In normal use, you will obtain instances of Lang through the {@link #instance(NameType)} method. * You will only need to call this yourself if you are developing custom language mapping rules. * * @param languageRulesResourceName * the fully-qualified resource name to load * @param languages * the languages that these rules will support * @return a Lang encapsulating the loaded language-guessing rules. */ public static Lang loadFromResource(final String languageRulesResourceName, final Languages languages) { final List<LangRule> rules = new ArrayList<LangRule>(); final InputStream lRulesIS = Lang.class.getClassLoader().getResourceAsStream(languageRulesResourceName); if (lRulesIS == null) { throw new IllegalStateException("Unable to resolve required resource:" + LANGUAGE_RULES_RN); } final Scanner scanner = new Scanner(lRulesIS, ResourceConstants.ENCODING); boolean inExtendedComment = false; while (scanner.hasNextLine()) { final String rawLine = scanner.nextLine(); String line = rawLine; if (inExtendedComment) { // check for closing comment marker, otherwise discard doc comment line if (line.endsWith(ResourceConstants.EXT_CMT_END)) { inExtendedComment = false; } } else { if (line.startsWith(ResourceConstants.EXT_CMT_START)) { inExtendedComment = true; } else { // discard comments final int cmtI = line.indexOf(ResourceConstants.CMT); if (cmtI >= 0) { line = line.substring(0, cmtI); } // trim leading-trailing whitespace line = line.trim(); if (line.length() == 0) { continue; // empty lines can be safely skipped } // split it up final String[] parts = line.split("\\s+"); if (parts.length != 3) { throw new IllegalArgumentException("Malformed line '" + rawLine + "' in language resource '" + languageRulesResourceName + "'"); } final Pattern pattern = Pattern.compile(parts[0]); final String[] langs = parts[1].split("\\+"); final boolean accept = parts[2].equals("true"); rules.add(new LangRule(pattern, new HashSet<String>(Arrays.asList(langs)), accept)); } } } return new Lang(rules, languages); } private final Languages languages; private final List<LangRule> rules; private Lang(final List<LangRule> rules, final Languages languages) { this.rules = Collections.unmodifiableList(rules); this.languages = languages; } /** * Guesses the language of a word. * * @param text * the word * @return the language that the word originates from or {@link Languages#ANY} if there was no unique match */ public String guessLanguage(final String text) { final Languages.LanguageSet ls = guessLanguages(text); return ls.isSingleton() ? ls.getAny() : Languages.ANY; } /** * Guesses the languages of a word. * * @param input * the word * @return a Set of Strings of language names that are potential matches for the input word */ public Languages.LanguageSet guessLanguages(final String input) { final String text = input.toLowerCase(Locale.ENGLISH); final Set<String> langs = new HashSet<String>(this.languages.getLanguages()); for (final LangRule rule : this.rules) { if (rule.matches(text)) { if (rule.acceptOnMatch) { langs.retainAll(rule.languages); } else { langs.removeAll(rule.languages); } } } final Languages.LanguageSet ls = Languages.LanguageSet.from(langs); return ls.equals(Languages.NO_LANGUAGES) ? Languages.ANY_LANGUAGE : ls; } }