/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.commons.codec.language.bm; import java.util.ArrayList; import java.util.Arrays; import java.util.Collections; import java.util.EnumMap; import java.util.HashSet; import java.util.Iterator; import java.util.LinkedHashSet; import java.util.List; import java.util.Locale; import java.util.Map; import java.util.Set; import java.util.TreeSet; /** * Converts words into potential phonetic representations. * <p> * This is a two-stage process. Firstly, the word is converted into a phonetic representation that takes * into account the likely source language. Next, this phonetic representation is converted into a * pan-european 'average' representation, allowing comparison between different versions of essentially * the same word from different languages. * <p> * This class is intentionally immutable and thread-safe. * If you wish to alter the settings for a PhoneticEngine, you * must make a new one with the updated settings. * <p> * Ported from phoneticengine.php * * @since 1.6 * @version $Id: PhoneticEngine.java 1465848 2013-04-09 00:41:12Z sebb $ */ public class PhoneticEngine { /** * Utility for manipulating a set of phonemes as they are being built up. Not intended for use outside * this package, and probably not outside the {@link PhoneticEngine} class. * * @since 1.6 */ static final class PhonemeBuilder { /** * An empty builder where all phonemes must come from some set of languages. This will contain a single * phoneme of zero characters. This can then be appended to. This should be the only way to create a new * phoneme from scratch. * * @param languages the set of languages * @return a new, empty phoneme builder */ public static PhonemeBuilder empty(final Languages.LanguageSet languages) { return new PhonemeBuilder(Collections.singleton(new Rule.Phoneme("", languages))); } private final Set<Rule.Phoneme> phonemes; private PhonemeBuilder(final Set<Rule.Phoneme> phonemes) { this.phonemes = phonemes; } /** * Creates a new phoneme builder containing all phonemes in this one extended by <code>str</code>. * * @param str the characters to append to the phonemes * @return a new phoneme builder lenghtened by <code>str</code> */ public PhonemeBuilder append(final CharSequence str) { final Set<Rule.Phoneme> newPhonemes = new LinkedHashSet<Rule.Phoneme>(); for (final Rule.Phoneme ph : this.phonemes) { newPhonemes.add(ph.append(str)); } return new PhonemeBuilder(newPhonemes); } /** * Creates a new phoneme builder containing the application of the expression to all phonemes in this builder. * <p> * This will lengthen phonemes that have compatible language sets to the expression, and drop those that are * incompatible. * * @param phonemeExpr the expression to apply * @param maxPhonemes the maximum number of phonemes to build up * @return a new phoneme builder containing the results of <code>phonemeExpr</code> applied to each phoneme * in turn */ public PhonemeBuilder apply(final Rule.PhonemeExpr phonemeExpr, final int maxPhonemes) { final Set<Rule.Phoneme> newPhonemes = new LinkedHashSet<Rule.Phoneme>(); EXPR: for (final Rule.Phoneme left : this.phonemes) { for (final Rule.Phoneme right : phonemeExpr.getPhonemes()) { final Rule.Phoneme join = left.join(right); if (!join.getLanguages().isEmpty()) { if (newPhonemes.size() < maxPhonemes) { newPhonemes.add(join); } else { break EXPR; } } } } return new PhonemeBuilder(newPhonemes); } /** * Gets underlying phoneme set. Please don't mutate. * * @return the phoneme set */ public Set<Rule.Phoneme> getPhonemes() { return this.phonemes; } /** * Stringifies the phoneme set. This produces a single string of the strings of each phoneme, * joined with a pipe. This is explicitly provided in place of toString as it is a potentially * expensive operation, which should be avoided when debugging. * * @return the stringified phoneme set */ public String makeString() { final StringBuilder sb = new StringBuilder(); for (final Rule.Phoneme ph : this.phonemes) { if (sb.length() > 0) { sb.append("|"); } sb.append(ph.getPhonemeText()); } return sb.toString(); } } /** * A function closure capturing the application of a list of rules to an input sequence at a particular offset. * After invocation, the values <code>i</code> and <code>found</code> are updated. <code>i</code> points to the * index of the next char in <code>input</code> that must be processed next (the input up to that index having been * processed already), and <code>found</code> indicates if a matching rule was found or not. In the case where a * matching rule was found, <code>phonemeBuilder</code> is replaced with a new builder containing the phonemes * updated by the matching rule. * * Although this class is not thread-safe (it has mutable unprotected fields), it is not shared between threads * as it is constructed as needed by the calling methods. * @since 1.6 */ private static final class RulesApplication { private final List<Rule> finalRules; private final CharSequence input; private PhonemeBuilder phonemeBuilder; private int i; private final int maxPhonemes; private boolean found; public RulesApplication(final List<Rule> finalRules, final CharSequence input, final PhonemeBuilder phonemeBuilder, final int i, final int maxPhonemes) { if (finalRules == null) { throw new NullPointerException("The finalRules argument must not be null"); } this.finalRules = finalRules; this.phonemeBuilder = phonemeBuilder; this.input = input; this.i = i; this.maxPhonemes = maxPhonemes; } public int getI() { return this.i; } public PhonemeBuilder getPhonemeBuilder() { return this.phonemeBuilder; } /** * Invokes the rules. Loops over the rules list, stopping at the first one that has a matching context * and pattern. Then applies this rule to the phoneme builder to produce updated phonemes. If there was no * match, <code>i</code> is advanced one and the character is silently dropped from the phonetic spelling. * * @return <code>this</code> */ public RulesApplication invoke() { this.found = false; int patternLength = 0; for (final Rule rule : this.finalRules) { final String pattern = rule.getPattern(); patternLength = pattern.length(); if (!rule.patternAndContextMatches(this.input, this.i)) { continue; } this.phonemeBuilder = this.phonemeBuilder.apply(rule.getPhoneme(), maxPhonemes); this.found = true; break; } if (!this.found) { patternLength = 1; } this.i += patternLength; return this; } public boolean isFound() { return this.found; } } private static final Map<NameType, Set<String>> NAME_PREFIXES = new EnumMap<NameType, Set<String>>(NameType.class); static { NAME_PREFIXES.put(NameType.ASHKENAZI, Collections.unmodifiableSet( new HashSet<String>(Arrays.asList("bar", "ben", "da", "de", "van", "von")))); NAME_PREFIXES.put(NameType.SEPHARDIC, Collections.unmodifiableSet( new HashSet<String>(Arrays.asList("al", "el", "da", "dal", "de", "del", "dela", "de la", "della", "des", "di", "do", "dos", "du", "van", "von")))); NAME_PREFIXES.put(NameType.GENERIC, Collections.unmodifiableSet( new HashSet<String>(Arrays.asList("da", "dal", "de", "del", "dela", "de la", "della", "des", "di", "do", "dos", "du", "van", "von")))); } /** * This is a performance hack to avoid overhead associated with very frequent CharSequence.subSequence calls. * * @param cached the character sequence to cache * @return a <code>CharSequence</code> that internally caches subSequence values */ private static CharSequence cacheSubSequence(final CharSequence cached) { // return cached; final CharSequence[][] cache = new CharSequence[cached.length()][cached.length()]; return new CharSequence() { @Override public char charAt(final int index) { return cached.charAt(index); } @Override public int length() { return cached.length(); } @Override public CharSequence subSequence(final int start, final int end) { if (start == end) { return ""; } CharSequence res = cache[start][end - 1]; if (res == null) { res = cached.subSequence(start, end); cache[start][end - 1] = res; } return res; } }; } /** * Joins some strings with an internal separator. * @param strings Strings to join * @param sep String to separate them with * @return a single String consisting of each element of <code>strings</code> interleaved by <code>sep</code> */ private static String join(final Iterable<String> strings, final String sep) { final StringBuilder sb = new StringBuilder(); final Iterator<String> si = strings.iterator(); if (si.hasNext()) { sb.append(si.next()); } while (si.hasNext()) { sb.append(sep).append(si.next()); } return sb.toString(); } private static final int DEFAULT_MAX_PHONEMES = 20; private final Lang lang; private final NameType nameType; private final RuleType ruleType; private final boolean concat; private final int maxPhonemes; /** * Generates a new, fully-configured phonetic engine. * * @param nameType * the type of names it will use * @param ruleType * the type of rules it will apply * @param concat * if it will concatenate multiple encodings */ public PhoneticEngine(final NameType nameType, final RuleType ruleType, final boolean concat) { this(nameType, ruleType, concat, DEFAULT_MAX_PHONEMES); } /** * Generates a new, fully-configured phonetic engine. * * @param nameType * the type of names it will use * @param ruleType * the type of rules it will apply * @param concat * if it will concatenate multiple encodings * @param maxPhonemes * the maximum number of phonemes that will be handled * @since 1.7 */ public PhoneticEngine(final NameType nameType, final RuleType ruleType, final boolean concat, final int maxPhonemes) { if (ruleType == RuleType.RULES) { throw new IllegalArgumentException("ruleType must not be " + RuleType.RULES); } this.nameType = nameType; this.ruleType = ruleType; this.concat = concat; this.lang = Lang.instance(nameType); this.maxPhonemes = maxPhonemes; } /** * Applies the final rules to convert from a language-specific phonetic representation to a * language-independent representation. * * @param phonemeBuilder the current phonemes * @param finalRules the final rules to apply * @return the resulting phonemes */ private PhonemeBuilder applyFinalRules(final PhonemeBuilder phonemeBuilder, final List<Rule> finalRules) { if (finalRules == null) { throw new NullPointerException("finalRules can not be null"); } if (finalRules.isEmpty()) { return phonemeBuilder; } final Set<Rule.Phoneme> phonemes = new TreeSet<Rule.Phoneme>(Rule.Phoneme.COMPARATOR); for (final Rule.Phoneme phoneme : phonemeBuilder.getPhonemes()) { PhonemeBuilder subBuilder = PhonemeBuilder.empty(phoneme.getLanguages()); final CharSequence phonemeText = cacheSubSequence(phoneme.getPhonemeText()); for (int i = 0; i < phonemeText.length();) { final RulesApplication rulesApplication = new RulesApplication(finalRules, phonemeText, subBuilder, i, maxPhonemes).invoke(); final boolean found = rulesApplication.isFound(); subBuilder = rulesApplication.getPhonemeBuilder(); if (!found) { // not found, appending as-is subBuilder = subBuilder.append(phonemeText.subSequence(i, i + 1)); } i = rulesApplication.getI(); } phonemes.addAll(subBuilder.getPhonemes()); } return new PhonemeBuilder(phonemes); } /** * Encodes a string to its phonetic representation. * * @param input * the String to encode * @return the encoding of the input */ public String encode(final String input) { final Languages.LanguageSet languageSet = this.lang.guessLanguages(input); return encode(input, languageSet); } /** * Encodes an input string into an output phonetic representation, given a set of possible origin languages. * * @param input * String to phoneticise; a String with dashes or spaces separating each word * @param languageSet * @return a phonetic representation of the input; a String containing '-'-separated phonetic representations * of the input */ public String encode(String input, final Languages.LanguageSet languageSet) { final List<Rule> rules = Rule.getInstance(this.nameType, RuleType.RULES, languageSet); // rules common across many (all) languages final List<Rule> finalRules1 = Rule.getInstance(this.nameType, this.ruleType, "common"); // rules that apply to a specific language that may be ambiguous or wrong if applied to other languages final List<Rule> finalRules2 = Rule.getInstance(this.nameType, this.ruleType, languageSet); // tidy the input // lower case is a locale-dependent operation input = input.toLowerCase(Locale.ENGLISH).replace('-', ' ').trim(); if (this.nameType == NameType.GENERIC) { if (input.length() >= 2 && input.substring(0, 2).equals("d'")) { // check for d' final String remainder = input.substring(2); final String combined = "d" + remainder; return "(" + encode(remainder) + ")-(" + encode(combined) + ")"; } for (final String l : NAME_PREFIXES.get(this.nameType)) { // handle generic prefixes if (input.startsWith(l + " ")) { // check for any prefix in the words list final String remainder = input.substring(l.length() + 1); // input without the prefix final String combined = l + remainder; // input with prefix without space return "(" + encode(remainder) + ")-(" + encode(combined) + ")"; } } } final List<String> words = Arrays.asList(input.split("\\s+")); final List<String> words2 = new ArrayList<String>(); // special-case handling of word prefixes based upon the name type switch (this.nameType) { case SEPHARDIC: for (final String aWord : words) { final String[] parts = aWord.split("'"); final String lastPart = parts[parts.length - 1]; words2.add(lastPart); } words2.removeAll(NAME_PREFIXES.get(this.nameType)); break; case ASHKENAZI: words2.addAll(words); words2.removeAll(NAME_PREFIXES.get(this.nameType)); break; case GENERIC: words2.addAll(words); break; default: throw new IllegalStateException("Unreachable case: " + this.nameType); } if (this.concat) { // concat mode enabled input = join(words2, " "); } else if (words2.size() == 1) { // not a multi-word name input = words.iterator().next(); } else { // encode each word in a multi-word name separately (normally used for approx matches) final StringBuilder result = new StringBuilder(); for (final String word : words2) { result.append("-").append(encode(word)); } // return the result without the leading "-" return result.substring(1); } PhonemeBuilder phonemeBuilder = PhonemeBuilder.empty(languageSet); // loop over each char in the input - we will handle the increment manually final CharSequence inputCache = cacheSubSequence(input); for (int i = 0; i < inputCache.length();) { final RulesApplication rulesApplication = new RulesApplication(rules, inputCache, phonemeBuilder, i, maxPhonemes).invoke(); i = rulesApplication.getI(); phonemeBuilder = rulesApplication.getPhonemeBuilder(); } // Apply the general rules phonemeBuilder = applyFinalRules(phonemeBuilder, finalRules1); // Apply the language-specific rules phonemeBuilder = applyFinalRules(phonemeBuilder, finalRules2); return phonemeBuilder.makeString(); } /** * Gets the Lang language guessing rules being used. * * @return the Lang in use */ public Lang getLang() { return this.lang; } /** * Gets the NameType being used. * * @return the NameType in use */ public NameType getNameType() { return this.nameType; } /** * Gets the RuleType being used. * * @return the RuleType in use */ public RuleType getRuleType() { return this.ruleType; } /** * Gets if multiple phonetic encodings are concatenated or if just the first one is kept. * * @return true if multiple phonetic encodings are returned, false if just the first is */ public boolean isConcat() { return this.concat; } /** * Gets the maximum number of phonemes the engine will calculate for a given input. * * @return the maximum number of phonemes * @since 1.7 */ public int getMaxPhonemes() { return this.maxPhonemes; } }