package me.gtacraft.cars.events;
import org.bukkit.entity.Player;
import org.bukkit.entity.Vehicle;
import org.bukkit.event.vehicle.VehicleUpdateEvent;
import org.bukkit.util.Vector;
/**
* Created by tacticalsk8er on 4/28/14.
*/
public class UpdateCarEvent extends VehicleUpdateEvent {
private Vehicle vehicle;
private Vector movement;
private Player p;
private boolean nos;
public UpdateCarEvent(Vehicle vehicle, Vector movement, Player p, boolean nos) {
super(vehicle);
this.vehicle = vehicle;
this.movement = movement;
this.p = p;
this.nos = nos;
}
public Vehicle getCar() {
return vehicle;
}
public Vector getMovement() {
return movement;
}
public Player getPlayer() {
return p;
}
public boolean isNos() {
return nos;
}
}