package me.gtacraft.cars.events; import org.bukkit.entity.Player; import org.bukkit.entity.Vehicle; import org.bukkit.event.vehicle.VehicleUpdateEvent; import org.bukkit.util.Vector; /** * Created by tacticalsk8er on 4/28/14. */ public class UpdateCarEvent extends VehicleUpdateEvent { private Vehicle vehicle; private Vector movement; private Player p; private boolean nos; public UpdateCarEvent(Vehicle vehicle, Vector movement, Player p, boolean nos) { super(vehicle); this.vehicle = vehicle; this.movement = movement; this.p = p; this.nos = nos; } public Vehicle getCar() { return vehicle; } public Vector getMovement() { return movement; } public Player getPlayer() { return p; } public boolean isNos() { return nos; } }